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How do you suggest chainthrowing fast fallers...

chu12ch

Smash Journeyman
Joined
Aug 10, 2006
Messages
377
Location
Norwalk, CA
i have no idea what to do when i have them in a grab, i usually just dthrow then smash with nana or try to dthrow dair...
 

Spontaneous Spaz

Smash Cadet
Joined
Aug 10, 2006
Messages
57
fastfallers rated by fast-falleryness are like this

fox > falco > c. falcon

vs fox: at 0% try upthrow>utilt>utilt>utilt>utilt>utilt>smashkill
or u can rack up alot of dmg by upsmash chaining>dashattack> rpt >smashkill

vs falco: same as fox, but u can also do dthrow>dair chain

vs c. falcon: u can try util chain, but won't work as well, i suggest dthrow>dair chain
 

AzN_Lep

Smash Champion
Joined
May 25, 2005
Messages
2,096
Location
San Diego, CA
up throw u-tilt is pretty sketchy to rely on. Most the time when a Fox gets grabbed by an IC player they are frantically button mashing and DI'ing one way or another. It's pretty difficult to predict where they're going so that's not the most reliable combo.

D-throw/U-throw -> u-smash -> dash attack/n-air/u-air -> grab work alot of the time at lower percentages. The good ol' d-throw d-air works well too. If they start DI'ing away just abuse it and smash them in that direction. Most the time that'll lead to an edge guard opprotunity. For Falcon, ummm use my signature. If you time Nana's attack just right from Popo's throw you can do it from 0-999 regardless of your opponents DI (well as far as I've used it)
 

chu12ch

Smash Journeyman
Joined
Aug 10, 2006
Messages
377
Location
Norwalk, CA
will it knock them behind me all the time? or do i actually have to chase (for the sig throw)

and with the dthrow usmash, do i usmash out of the throw or wait for them to fall?
 

cemo

white walker
Joined
Jul 28, 2006
Messages
1,050
Location
MON-TREE-ALL
i usually u-smash out of the throw myself, i assume that's the better option at lower percentages?

yeah, and that chainthrow should always send them behind you. it's done from either a dash jump -> dair, or jump and DI to the other side -> dair.
 

chu12ch

Smash Journeyman
Joined
Aug 10, 2006
Messages
377
Location
Norwalk, CA
Hurray, i can now iceblock chain throw fox... and i just figured out that you can plain dthrow chain falco from 0 to whenever... and if they dont DI the utilt works wonders, the only problem is, will i remember all this when i play...
 

Endless Nightmares

Smash Master
Joined
Sep 23, 2006
Messages
4,090
Location
MN
Question about the dthrow/dair chaingrab...

Does Nana have to move forward/back and then dair, or can she just dair in place? It seems like Nana's not in the right place to dair because my opponent always jumps immediately after getting hit by the dair.

Also, which characters does it work on? I tried it on Marth and Luigi but they always jumped out.
 

pockyD

Smash Legend
Joined
Jul 21, 2006
Messages
11,926
Location
San Francisco, CA
the floatier chars (jiggs, samus, luigi, marth) can jump out (peach can't though; i'm guessing it has something to do with her weird DJ)

fast fallers can't jump out, but i believe they can DI out of it

i don't think the next class (sheik, roy, ganon, yoshi, pikachu, bowser, etc.) can't jump out either but i'm not sure about that
 

N1c2k3

Smash Lord
Joined
Jan 21, 2005
Messages
1,193
Location
Lynchburg, Va
Repeated Utilts will not work on anything other than a lvl 1 or 2 comp.

"and if they dont DI " The content of that phrase should never even cross your miond. Again, if you're playing against someone who doesn't DI a throw at all, find better competition. Plain and simple, most of that stuff won't work. Against FFF (Fox/Falco/Falcon) uthrow, combo, etc on flatground (see my video for an example), or just plain dthrow, repeat if they're at too high a % of there's platforms...
 
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