BlueberrySyrup
Smash Lord
I've been trying it, and I havent gotten it to work once, I slide a little bit but I can never get the full slide. Has this been patched out? Trying to pick up Mega Man and this is the thing I wanna learn most.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Has to be A+B. For some reason, C stick only works for upwards tossed glide tossDoes it have to be a+b smash or does c stick smash work too?
I've done it with minimal movement. It feels more like a timing thing than anything to get the forward toss. I still don't quite understand it. I can feel it out sometimes.The angle you have to move the control stick in is the highest diagonally up you can go and still perform a side special attack. It seems to be very precise. You also have something in the area of 3 frames after you toss the Metal Blade to get there with your finger on the special attack button.
agreed i'll be obtaining a nice 60fps camera very soon as well.Aside from the capture card being uploaded at 60 FPS, the hand gestures should be shot at 60 FPS as well as both are being shot. I think that would REALLY help more. (The quality has to be really good too of course.)
Yeah, you must press the attack or grab button between maybe 0.6 to 0.8 seconds apart before up and forward smash are pressed at the same time. I'm not sure how much exactly, but a perfect imagining of it is pressing it is making sure the animation of the toss is right about to get out which is probably frame 3-6... THEN somehow get the game to think you're doing forward and up smash at the same time which all lays on your behalf timing the stick with AB Smash. If you're doing this on the Wiimote and Nunchuck, this tech is a cakewalk. Maybe on New Nintendo 3DS as well its easy.Does anyone know how many frames apart the inputs are supposed to be spaced apart?
I know it's not pressing all the buttons as fast as possible, but I'm unsure of how much delay is required between inputs.
So then input wise:Yeah, you must press the attack or grab button between maybe 0.6 to 0.8 seconds apart before up and forward smash are pressed at the same time. I'm not sure how much exactly, but a perfect imagining of it is pressing it is making sure the animation of the toss is right about to get out which is probably frame 3-6... THEN somehow get the game to think you're doing forward and up smash at the same time which all lays on your behalf timing the stick with AB Smash. If you're doing this on the Wiimote and Nunchuck, this tech is a cakewalk. Maybe on New Nintendo 3DS as well its easy.
i don't even think it's half a secondSo then input wise:
1. Forward
2. Immediately press forward and 'attack' (hold 'attack')
3. Wait half a second and press 'b' and diagonal forward
Right?
I only agreed so there's no confusion. I'm sure he'll figure it out, because we do know ourselves that 30 frames is actually much longer than the average person would think. I'm willing to bet its somewhere on the 6th, 8th, or even 12th frame at the latest of the running throw animation, but I wouldn't know that well because I have no way to slow it down myself. However I do have the tech down perfectly myself, that's why I'd say its kinda useful to use the wiimote and nunchuck first to get the feel for the timing. You can hold your dash momentum on that controller as well, but AB Smash is a bit hard for some reason for me on the GC remote. I dunno why, it just is, however, I can do AB smash about 7/10 times on the Wiimote and Nunchuck at least, and as consistent on the Wii U Game Pad. I can't blame the crinkles on the GC remote because the Wiimote and Nunchuck also has crinkles.i don't even think it's half a second
it's about 3-5 frames between pressing A and pressing B so it's probably closer to 1/10th of a second. the A and B buttons are pressed practically simultaneously.
i'm on the verge of getting this down on the GC remote. i can probably land about 6/10 tries.. i'll be making a video really soon about it.
Yup, you have to be holding forward and running before you can perform it.Maybe that's what I've been doing wrong. You have to do forward and then forward and slide to diagonal?
I only agreed so there's no confusion. I'm sure he'll figure it out, because we do know ourselves that 30 frames is actually much longer than the average person would think. I'm willing to bet its somewhere on the 6th, 8th, or even 12th frame at the latest of the running throw animation, but I wouldn't know that well because I have no way to slow it down myself. However I do have the tech down perfectly myself, that's why I'd say its kinda useful to use the wiimote and nunchuck first to get the feel for the timing. You can hold your dash momentum on that controller as well, but AB Smash is a bit hard for some reason for me on the GC remote. I dunno why, it just is, however, I can do AB smash about 7/10 times on the Wiimote and Nunchuck at least, and as consistent on the Wii U Game Pad. I can't blame the crinkles on the GC remote because the Wiimote and Nunchuck also has crinkles.
Sometimes I wonder things, and I wonder if replacing the analog stick of a GC remote with a Nunchuck would help my case to perform the tech. I mean when I tried AB Smash on there it was like second nature. I'd like to see since I might go to Genesis, and I'm not sure whether they'd allow my control preference or not.
Oh. That's what I thought I was doing wrong. I thought me not resetting was the problem. Must be something else then. Probably timing or angle.you don't have to reset the control stick to neutral
it seems to be similar timing to the upwards glide toss, so if you can do it upwards then you have the timing right, it's just your angle.Oh. That's what I thought I was doing wrong. I thought me not resetting was the problem. Must be something else then. Probably timing or angle.
sorry let me rephrase a bit..Well I do upwards with the c-stick and a grab button, so it's completely different.
By all means the latter is the correct inputs to do it, but you have to input them damn near simultaneously so that's likely why your first method is working so much. If you're landing it that way keep doing it though.Just to let everyone know I've actually found I'm starting to do it when I do the following:
1. Run forward
2. While running do the following at the same time: press A+B and at the same move the analogue stick diagonal.
Uber simple inputs and I'm doing 50% of the time after like 5 minutes in the lab.
Before I was doing:
1. Run forward
2. Press A
3. Slide finger onto B while still holding A and move analogue stick diagonal.
The latter didn't really work - maybe 10% or 5% of the time, but the first one works well.
Can anyone else confirm?
Ill try that on one of my controllers in the next few days and see what happens, sounds promising. Ill keep you updatedThe thing I do request is someone with tools (I have some, but I have no access to the adapter anymore) replace the hat of the control stick from the game cube controller with one of the Nintendo Wii Nunchuck sticks. The hat is actually much taller so it might help some of you get the trick. Dunno, but its like I said I can do AB Smash on the Wiimote and nunchuck really fine, so I'm guessing if the stick was taller you could get the direction accurately. If it works for you then respond back, this is just a little experiment to see if its physically limiting. I can do it on the Pro Controllers and the Wii/Chuck fine.
Try and look at it this way to get the timing down.Well I do upwards with the c-stick and a grab button, so it's completely different.
But then there's the matter of getting the proper angle. For the Z/Cstick method, you don't have to change angle. You press 2 buttons (3 if you count running forwards). A+B smash method requires 3 inputs (4 if you count running forwards). All which must be done in the same amount of time. While labbing the technique yesterday, I think I actually got more upwards tosses than side tosses using the A+B method.Try and look at it this way to get the timing down.
Z = Analog + A
C-Stick = B
You're absolutely right. Adding a 3rd input makes this a heck of a lot harder. I used to get more up tosses than side tosses, or no side tosses at all xD. Now I get more forward tosses even when I intend to do an up toss with the analog. You will get the feel for it eventually, just keep practicing.But then there's the matter of getting the proper angle. For the Z/Cstick method, you don't have to change angle. You press 2 buttons (3 if you count running forwards). A+B smash method requires 3 inputs (4 if you count running forwards). All which must be done in the same amount of time. While labbing the technique yesterday, I think I actually got more upwards tosses than side tosses using the A+B method.
Sorry if it seems like I'm being difficult. The two methods just seem completely different in technical execution. At this point, the grab/cstick method almost seems brain dead in its execution.
Quoting Curisu here:Sorry but how do you do th AB method?
Odd enough, this is how it is done on the 3dsJust to let everyone know I've actually found I'm starting to do it when I do the following:
1. Run forward
2. While running do the following at the same time: press A+B and at the same move the analogue stick diagonal.
Uber simple inputs and I'm doing 50% of the time after like 5 minutes in the lab.
Before I was doing:
1. Run forward
2. Press A
3. Slide finger onto B while still holding A and move analogue stick diagonal.
The latter didn't really work - maybe 10% or 5% of the time, but the first one works well.
Can anyone else confirm?