hurricaneap60
Smash Rookie
- Joined
- Dec 3, 2007
- Messages
- 22
This question is really twofold.
What do you do while they're out on either side of the stage?
I personally hang on the ledge, drop down and, depending on whether they're below me or above me, use my second jump, then bair.
If they're close and below the stage, I'll run off the stage and fair them.
If my needles are fully charged, i might throw some of those too.
(and no, i don't like switching to zelda.)
Against some characters, namely those with irritating recoveries and/or projectiles (samus, for example) it is especially difficult to kill them from the ledge... which leads to my second question
What do you do while they're on the ledge?
I like to stand sorta far away (pretty close to half of the stage on battlefield) and wait to see what they're going to do (sometimes while charging needles)
I'll generally try to predict what they're going to do (full jump, drop and 2nd jump onto stage with an aerial or something, roll, stand, etc) and punish accordingly.
I just feel like there's a lot more potential for punishment.
So yeah, what are your edgeguarding techniques?
What do you do while they're out on either side of the stage?
I personally hang on the ledge, drop down and, depending on whether they're below me or above me, use my second jump, then bair.
If they're close and below the stage, I'll run off the stage and fair them.
If my needles are fully charged, i might throw some of those too.
(and no, i don't like switching to zelda.)
Against some characters, namely those with irritating recoveries and/or projectiles (samus, for example) it is especially difficult to kill them from the ledge... which leads to my second question
What do you do while they're on the ledge?
I like to stand sorta far away (pretty close to half of the stage on battlefield) and wait to see what they're going to do (sometimes while charging needles)
I'll generally try to predict what they're going to do (full jump, drop and 2nd jump onto stage with an aerial or something, roll, stand, etc) and punish accordingly.
I just feel like there's a lot more potential for punishment.
So yeah, what are your edgeguarding techniques?