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You're going to need to give more details then. Are you SDing? Getting edge-guarded? Spiked?I play single player for now lol.
You're going to need to give more details then. Are you SDing? Getting edge-guarded? Spiked?
There are lots of good reasons to play ROB. Using him as a crutch for bad recovery skills is not one of them. Switching to a character with a unique type of S-tier recovery won't teach you the fundamentals of the game.I see that your main is Mario. Mario has a bad recovery, try playing R.O.B.. His recovery goes the highest in the game of all recoveries that do not require the user to sustain damage, kill himself, have luck, or make use of assistance. That way you can more easily avoid falling and losing because of it. Don't forget to mash B with the right timing though.
I'm not suggesting using R.O.B. as a crutch. Calling him a crutch is implying that other characters can do just as well but need more skill. However, that is not the case. Other characters cannot do as well, no matter how skillfully they are used. R.O.B. can get back from anywhere and Mario cannot do that.There are lots of good reasons to play ROB. Using him as a crutch for bad recovery skills is not one of them. Switching to a character with a unique type of S-tier recovery won't teach you the fundamentals of the game.
Except that's exactly what you did. OP says (in a very roundabout way) that they have poor recovery skills, and you suggest using ROB because his recovery is better than Mario's. That is a crutch; using the excellent properties of certain character to cover for poor skills.I'm not suggesting using R.O.B. as a crutch.
Actually it's the exact opposite. Because his recovery is so much better than all the other characters, mistakes at the lower levels are much less punishing. A large amount of the cast can be gimped pretty easily if you hit them with the right attacks at the right time, especially if you can clip their jump. Absent an outright meteor spike, ROB requires a sustained effort to keep him off stage until his fuel is exhausted. The fact that recovery mistakes are so much less severe for him is what gives him the properties of a crutch. You can mess up once or twice and still get another chance to get in.Calling him a crutch is implying that other characters can do just as well but need more skill.
That's quite a narrow view of what a "fundamental" is. One character having a gimmick that's different does not mean something isn't fundamental to the game. Even if you're using the gimmick character, you still need to understand how all the other characters are going to try to recover, and most characters follow just a few standard templates.Also, if a character would make certain skills unnecessary then those skills are not the fundamentals of the game. The fundamentals of the game are important with every character, and thus every character teaches them. Recovering with an inferior recovery is not a fundamental of the game, it's a fundamental of many characters. One only needs to learn it if he is going to play one of those characters.
I forgot about that. That certainly is an option if you're on a stage with a vertical wall.But if you really like Mario and want to use this inferior character, here's a small tip: He's got a wall jump too. It's a decent way to get extra height and mix up your recovery. It's not as good as Robo Burner since wall jumping needs a wall, but for an inferior character it's about as good as it gets.
I would like to add that ROB’s Robo Burner isn’t quite as easy to recover with as people who don’t use ROB think. It has poor horizontal movement speed and no invulnerability or hit box at any point, so opponents are going to be inclined to jump offstage and try to smack you with an air attack.Except that's exactly what you did. OP says (in a very roundabout way) that they have poor recovery skills, and you suggest using ROB because his recovery is better than Mario's. That is a crutch; using the excellent properties of certain character to cover for poor skills.
You still do not get it. I suggested R.O.B. because his recovery is not a crutch. It's the opposite of what you think.Except that's exactly what you did. OP says (in a very roundabout way) that they have poor recovery skills, and you suggest using ROB because his recovery is better than Mario's. That is a crutch; using the excellent properties of certain character to cover for poor skills.
You get that knowledge from playing against them. You just need to practice whatever you want to get good at. If you want to get good at gimping bad recoveries, then all you need to do is practice gimping them.That's quite a narrow view of what a "fundamental" is. One character having a gimmick that's different does not mean something isn't fundamental to the game. Even if you're using the gimmick character, you still need to understand how all the other characters are going to try to recover, and most characters follow just a few standard templates.
I fully agree with this. R.O.B.'s recovery is not even easy.I would like to add that ROB’s Robo Burner isn’t quite as easy to recover with as people who don’t use ROB think. It has poor horizontal movement speed and no invulnerability or hit box at any point, so opponents are going to be inclined to jump offstage and try to smack you with an air attack.
You need to be crafty to avoid this. My usual mix ups are to fly high then recover directly onstage with a FF Nair, go low and bait a whiff then up air and recover, or recover flat and go right in for a Fair. Also it is helpful to fire a laser or gyro at the edge guarding opponent before you even up B.