PegasusKnt
Smash Apprentice
- Joined
- Dec 17, 2013
- Messages
- 120
Here's the deal. I'm working on a custom stage that will have an airship flying around in the background. This airship has two CHR animations. One moves it along a route that takes about 18,000 frames (5 minutes) to complete. The other animation does little things like fluff the sails, wiggle the oars, etc., and only takes about 600 frames (10 seconds) before it loops. If I were to combine these two animations, it would result in a bloated file size because all the keyframes for the small animation would be repeated every 600 frames for the duration of the 18,000 frames required by the large animation.
So, I need to have at least 2 separate CHR animations in the modeldata that has the airship model. Trouble is, I can't figure out how to make my stage do that. When I put in the second animation and try to load the stage, only the first animation plays. Is it because my stage goes over final? I have a theory that each stage has a set number animations it can load for each model data (and for final that number is 1 each).
Anyway I know this is a little technical, but maybe somebody in the know can tell me how to get both animations going at once.
So, I need to have at least 2 separate CHR animations in the modeldata that has the airship model. Trouble is, I can't figure out how to make my stage do that. When I put in the second animation and try to load the stage, only the first animation plays. Is it because my stage goes over final? I have a theory that each stage has a set number animations it can load for each model data (and for final that number is 1 each).
Anyway I know this is a little technical, but maybe somebody in the know can tell me how to get both animations going at once.