Very few moves work as OoS options because it has to be really solid and high priority and all encompassing in a logical way. I don't think 64 Usmash fits that bill at all, unless they decide to design it specifically as an OoS option and make it fast, cover his whole body and then some, and give it enough damage to out prioritize moves that would be used to pressure your shield.
Basically the move could do everything you say it does, but anything could do that if it was designed to do so. Besides, Falcon doesn't really have any attacking OoS options, but WD OoS works well enough. I'm opposed to the idea because it won't function like you claim it will naturally. It'll do so by being applied that way, and following that logic, you're not asking for them to put in Smash 64 Usmash, you're asking them to put in something to solve the problems you're envisioning, and calling it the Smash 64 Usmash.
lmao... Thanks for responding, buuuut...
how won't it function like he claims it will? even if it had a very specific mid/upper body range, opponents would have to be careful with spacing or they might eat a quick up smash and get sucked into a major combo. I can see it being especially useful if an opponent were to whiff an arial against your shield. it doesn't have to do high damage (though the 17% it did in N64 is plenty I think) for it to be a good OoS option. Snake's UpB doesn't have huge range or damage, but he gets to use it an awful lot OoS.
Pretty much what prisoner said. Snake's up-b OoS is a great example of an OoS option that doesn't have the best horizontal range, but it's low knockback and high hitstun sets up for dangerous combos. Which is analogous to Falcon's Smash 64 up-smash, based on what I described previously. Yet for some reason, you think that what I said about Falcon's Smash64 up-smash describes a different, theoretical move? How would what I've said give you the notion that Falcon's 64 Up-Smash won't function the same way? Everything I've said is based on how the move works in Smash64. Have you even played that game?
That is the hitbox for Falcon's up-smash in 64. As you can see from start up, it covers his entire body and at the part where he stands straight up, it covers half of his body. It also comes out pretty fast (don't know exact frames). It has decent horizontal range and is out for a decent amount of time and can definitely punish people who pressure Falcon's shield carelessly and lead into big combos, something which Falcon had trouble doing OoS.
These are the hitboxes for Falcon's up-smash in Melee. The first and second hits of up-smash last only 2 frames each.
Only TWO frames. And the first hit comes out on
FRAME 21! That's pretty bad, man. Also, both hits only cover the front of Falcon, there is no hitbox behind Falcon and it doesn't cover his entire body. Again, the first hit does not convert into the 2nd hit very well from mid-range/afar and even when you're close, the opponent can SDI away from the 2nd hit.
Falcon's 64 up-smash is only one hit, it lasts longer, has a bigger hitbox above him, comes out faster, pretty much covers his entire body, has about the same horizontal range as Melee/Brawl up-smash, and has more utility than his Melee/Brawl up-smash.
And then you want to say that everything I described about Falcon's Smash64 up-smash isn't actually what it does? If that's the case, then tell me: What does Falcon's Smash64 up-smash do?