- Joined
- Apr 10, 2008
- Messages
- 6,860
As you know, Olimar is a beast in the combo department. Most of his grab combos use the following attacks: fair, upair, fsmash, upsmash, nair, and sometimes dtilt and uptilt. They can extend horizontally with fsmash and fair, and extend upwards via upsmashes, upairs, and nairs and such- usually ending with an upb.
How do you decide whether to combo across the ground or into the air? When do you use that fair instead of upair? How about an fsmash instead of upsmash? Use this thread to discuss these kind of questions.
IMO...
When you're comboing an opponent at low percentages, you should generally try to combo horizontally. Right before they get out of your running grab reach, you should start to use your upsmashes and upairs. What this does is help add variety to your gameplay, spreading out the diminising returns on all of your attacks at the same time. If you just dthrow>upsmash after every grab, you're diminishing one of your best kill moves. You're not adding any variety, and you become much more predictable.
Example: Wolf
You've got a chaingrab on him. You can dthrow about 3-4x before he can escape.
After you grab him, what do you do? Do you dthrow 4 times and then fsmash, hoping to get another grab in? Or are you a safe comboer and after the third dthrow, you upsmash>upair>upb.
Whichever path you take, you need to be sure to get him into the air. If you end your string on the ground, you're not helping yourself. Take advantage of your great aerial defense and put your opponent in the air.
You know what to do from there.
How do you decide whether to combo across the ground or into the air? When do you use that fair instead of upair? How about an fsmash instead of upsmash? Use this thread to discuss these kind of questions.
IMO...
When you're comboing an opponent at low percentages, you should generally try to combo horizontally. Right before they get out of your running grab reach, you should start to use your upsmashes and upairs. What this does is help add variety to your gameplay, spreading out the diminising returns on all of your attacks at the same time. If you just dthrow>upsmash after every grab, you're diminishing one of your best kill moves. You're not adding any variety, and you become much more predictable.
Example: Wolf
You've got a chaingrab on him. You can dthrow about 3-4x before he can escape.
After you grab him, what do you do? Do you dthrow 4 times and then fsmash, hoping to get another grab in? Or are you a safe comboer and after the third dthrow, you upsmash>upair>upb.
Whichever path you take, you need to be sure to get him into the air. If you end your string on the ground, you're not helping yourself. Take advantage of your great aerial defense and put your opponent in the air.
You know what to do from there.