more often than not, one of the following will happen to me while using homing attack:
-I use homing attack on a non-moving character and MISS.
- - I will land next to the person in an easy-to-punish position
- I will conveniently hit the position my opponent was in... BEFORE I started using homing attack.
Rarely, while trying to gimp an off-screen opponent, homing attack goes over them, past them, and into the KO wall ¬_¬
At the moment it seems to only be useful for recovery, but usually, that leads into the first case and I get knocked out.
Is there a certain position that works better for homing attack's accuracy? Enemy above, below, horizontal? Near the edge of Homing Attack's range? Closer to Sonic? In between? Charge cancel vs full charge?
Or is it just this frustrating all the time? ¬_¬
Also, there are some rumors I've seen on say, gamefaqs, saying that you can control its path with DI. True? False?
tips/answers welcome .__.;
-I use homing attack on a non-moving character and MISS.
- - I will land next to the person in an easy-to-punish position
- I will conveniently hit the position my opponent was in... BEFORE I started using homing attack.
Rarely, while trying to gimp an off-screen opponent, homing attack goes over them, past them, and into the KO wall ¬_¬
At the moment it seems to only be useful for recovery, but usually, that leads into the first case and I get knocked out.
Is there a certain position that works better for homing attack's accuracy? Enemy above, below, horizontal? Near the edge of Homing Attack's range? Closer to Sonic? In between? Charge cancel vs full charge?
Or is it just this frustrating all the time? ¬_¬
Also, there are some rumors I've seen on say, gamefaqs, saying that you can control its path with DI. True? False?
tips/answers welcome .__.;