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HMMMM Ken combo with Samus you say?

Gum

Smash Journeyman
Joined
Apr 19, 2007
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Everywhere you wanna be
So i think i might have stumbled onto something epic. a ken combo with samus. you read correctly. it goes like this:

fair- has knockback and just enough stun to...

zair- which has enough range to reach the knockback from the fair, and enough stun to...

nair- which has just enough stun and the little bit yet perfect amount of knockback to...

either fair again to rinse and repeat, or dair for the kill.

i pulled it off ONCE but i didnt have enough time to play more matches to keep trying it, so i need someone else to try it and get back to me. I know it sounds crazy, but bair with me (haha get it). If it works, im calling this **** the Samryuuken (HA! im full of jokes tonight people)

Anyways someone try it and get back to me.
 

X Megadragon

Smash Cadet
Joined
Feb 20, 2008
Messages
58
It's the grapple beam in mid-air. It has no lag and it's pretty long range.

Anyway, I'll definitely try this technique when I get the chance. It sounds interesting. Gum Combo? :X
 

Gum

Smash Journeyman
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I "Dair" you try that on a smart opponent because I would probably "DI" with laughter. (get it?)
Very witty indeed sir. I took DI into account. Its hard to DI out of the fair cuz you get stuck in it, and If you DI forward of backward you still get hit by the zair cuz the fair knocks you away from her. Enough DI might work at the end of it, but I was also thinking it could be switched up to just fair > zair > fair > zair > dair so that you dont have to chase with the nair. Im not saying its full proof, but I think it warrants some investigation, especially since i managed to at least do it once.
 

Pi

Smash Hero
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Feb 5, 2008
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I think he's stuck in melee, we're in brawl now, you can use the grapple in air and not fall to your doom :D
 

[FBC] ESAM

Smash Legend
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Feb 17, 2008
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This would seem amazing. Another combo you could probably have is SH double nair (i tihnk you can) then do the run turn around jump thingy to a bair. I don't have the game so somebody needs to test this out for me.
 

greenblob

Smash Lord
Joined
May 17, 2006
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1,632
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SF Bay Area
Looks interesting. This combo existed in Smash 64.

How laggy is dair? Is the landing lag low enough to use it as a launcher/combo starter?
 

lavagolem123

Smash Journeyman
Joined
Oct 10, 2005
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345
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Miami, Florida (West Kendall)
Heh, all those witty puns made me smirk. Nice work finding the combo, hopefully it becomes viable. Maybe you can sneak a missle in there too? btw, for those who are wondering, z-air yeilds no landing lag if the grapple beam is still out when you touch the floor.
 

THE RED SPARROW

Smash Lord
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Feb 22, 2004
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1,079
Location
FL.
Very witty indeed sir. I took DI into account. Its hard to DI out of the fair cuz you get stuck in it, and If you DI forward of backward you still get hit by the zair cuz the fair knocks you away from her. Enough DI might work at the end of it, but I was also thinking it could be switched up to just fair > zair > fair > zair > dair so that you dont have to chase with the nair. Im not saying its full proof, but I think it warrants some investigation, especially since i managed to at least do it once.
I see, for now I'll take your word for it since you seem to know the behavior of her normals in Brawl more than I do. (Seeing as I haven't touched Brawl yet *sighs*)


I heard Fair now has an explosive burst at the end, is this true?
 

Gum

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I see, for now I'll take your word for it since you seem to know the behavior of her normals in Brawl more than I do. (Seeing as I haven't touched Brawl yet *sighs*)


I heard Fair now has an explosive burst at the end, is this true?
Yes it is in fact. This is why the zair comes after it, so that you can still reach them even after they have been knocked away from you due to the explosive burst that you speak of.
 

FmAiGkGeO

Smash Cadet
Joined
Mar 12, 2008
Messages
60
Location
Portland, OR
Looks interesting. This combo existed in Smash 64.
Barely remember that game. This is a way good combo and I'm going to have to try it. I always thought the fair was useless (not completely but not a great move either) in melee compared to the other aerials. It's nice to see it has some application.
 

Yorenec

Smash Cadet
Joined
Dec 25, 2007
Messages
72
Fair really shines in Brawl as a defense/counterattack mechanism. It's good offensively but amazing defensively. Hylian knows this very well , pay attention to his videos and see how often he fairs in a defensive manner.

As for this combo, I'll try it when I have time later on today and while it *may* work, it seems quite situational and character dependant
 

Kamano

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May 14, 2007
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I'm probably doing something wrong here, but I've been trying to pull this off in training on a jumping Toon Link for about the past 5 minutes and have yet to manage to hit with the zair. It seems the fair keeps the opponent up higher than Samus by the time it's over, so Samus is too low to zair to continue it.

Again, there's a good chance I'm doing something wrong, or possible that it only works on heavy/fast falling characters?
 

FuLLBLeeD

Smash Journeyman
Joined
Feb 9, 2008
Messages
203
I have a good combo too, its called wait for opponent to **** up then chargeshot their ***. :D

But seriously, good find gum. Ill have to try it out.
 

Yoshio!

Smash Rookie
Joined
Jan 23, 2007
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My mog house ^^
I'm probably doing something wrong here, but I've been trying to pull this off in training on a jumping Toon Link for about the past 5 minutes and have yet to manage to hit with the zair. It seems the fair keeps the opponent up higher than Samus by the time it's over, so Samus is too low to zair to continue it.

Again, there's a good chance I'm doing something wrong, or possible that it only works on heavy/fast falling characters?
Same thing happens to me
 

Cynix

Smash Rookie
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Ontario
I have a good combo too, its called wait for opponent to **** up then chargeshot their ***. :D

But seriously, good find gum. Ill have to try it out.
lawl thats always my strategy 60% of the time it works everytime
 

Gum

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ive actually found that its better with uair to fair and repeat. when they get higher damage follow the fair with a HM then repeat starting with uair. this actually works much better than the original combo.
 

GodotAA

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it was hard to pull off i was only able to do a fair into a zair once against ganondorf.


to me it looks like you have to hit the fair perfect to do the combo.

cause sometimes it will just hit them and not do anything. sometimes it will send the down. and for it to work perfect it needs to send them foward.

it also seems it will only work on a jumping character.

but thats what i tried. if someone actually gets it a few times post up a vid
 

Gum

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see what you have to do is DI back when you do it so that it doesnt send them anywhere. it will still stun long enough to uair afterwards (you have to DI that as well)
 

Wave⁂

Smash Legend
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Feb 16, 2006
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11,870
Wait... do you do the whole thing in a full jump, or SH the fair and double jump into a zair, or what?
 

GodotAA

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trolling idiot the zair is one of samus's best attacks in this game.

and gum im going to try it again. if i can manage it ill post but i dont have anyway to get a video up.

EDIT:

I just tried it against Marth set on jump in training. It seems that the opponent needs to be jumping or int he air for the combo to pick up. or maybe that just the easiest way for it to happen.

IM almsot positive you need a full hop to complete it. the fairs animation is too long for a Short hop IMO. but i could be wrong.

I was able to hit the bot with a Fair and with correct DI throw out the Zair. You have to be alittle closer because the zair will cancel half way and you will hit the ground. im still trying to catch the Nair and end it with something ill post again later.

EDIT 2: i still can only hit the Fair and the Zair. but against a medium weight character like marth you need to do it at fairly low percents. At high percents the Fair into Zair will still work but to follow up with anything would be useless cause the opponent may go to far. but with a opponent with the same relative weight as marth the Fair will knock him back. and right after try to time a zair. This would be helpful if done off the edge because with the considerable knock back of both attacks can leave an opponent screwed and not able to make it back. this obviously may not work on characters like dee kirby jiggly or meta knight due to there recovery.
 

GodotAA

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New post:

I think i may have got it...

If you SH and Fair you have to space and time it perfectly to get that last knock back hit in. immediatly follow them and zair. then chase them again.

I think i may have approached the combo wrong.

i think this way may be more effective.

EDIT:
I dont think it will work. I've gotten the First Fair and Zair easy. but to follow it up with anything is kinda hard with out your opponent getting out of it.
 

Gum

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Yeah they definatly have to be in the air first, but its a good thing her uair has good priority. This is pretty good though. There are actually a lot of good variations to the combo. One thing ive noticed is that if they get to far away from you to finish the combo in the air, you can fire a homing missile which will stall them in the air and you can pick it back up. This is best at mid to high damage obviousley.
 

GodotAA

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Ive treid to do it on somepeople it worked every now and then but it wasnt like a gamebreaker so i just stuck to my original tactics.

if you can pull it off it can be good, but i feel it may only work effectively against casual players people who play competitively with each other it doesnt work as much.
 

Volke

Smash Rookie
Joined
Feb 18, 2008
Messages
13
I managed to do a jump bair, midair jump bair, dair combo a few times...Samus's floatiness makes this really easy to pull off on not so floaty people. The dair is the tricky part to hit with but it will work unless they DI away from you which would generally be away from the field.
 
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