MythTrainerInfinity
Smash Champion
Let's discuss some setups with this. Since we lack the proper frame data for all of it it will be slightly difficult, but oh well. I've heard someone say four frames of hitstun, but I'm not sure entirely.
As we know if someone DIs out of it in front of you that's an easy 6 frame grab.
Remember, when someone lands they are subjected to landing lag.
Our DAir!
Or if they are at a specific height... Backwards FAir.
Our FAir hitboxes start out below us, so it starts 7 frames after you initiate it. A shield cancel jump to Backwards FAir and... http://www.youtube.com/watch?v=ERYPW4wdbzQ&t=7m14s
You get the idea.
I'd like to discuss other applications/setups of Aura Sphere charge. I know its very DI dependent, but I feel it has some potential.
As we know if someone DIs out of it in front of you that's an easy 6 frame grab.
Remember, when someone lands they are subjected to landing lag.
So, assuming you have four frames of hitstun plus landing lag, what move comes out quick enough to hit?Alright guys, I went into BrawlBox and got how long each animation took. Here is my findings:
[collapse="JumpSquat Frame Data"]captain - 6
dedede - 5
diddy - 5
donkey - 7
falco - 5
fox - 5
gamewatch - 6
ganon - 6
ike - 8
kirby - 5
koopa - 9
link - 8
lucario - 6
lucas - 6
luigi - 6
mario - 6
marth - 6
metaknight - 5
ness - 6
peach - 6
pikachu - 5
pikmin - 6
pit - 6
pokefushigisou - 6
pokelizardon - 8
pokezenigame - 5
popo - 5
purin - 6
robot - 6
samus - 5
sheik - 5
snake - 10
sonic - 8
szerosuit - 5
toonlink - 8
wario - 7
wolf - 7
yoshi - 7
zelda - 7
[/collapse]
Remember this is the length of the animation, so when you are calculating the first actionable frame, you have to add one.
Our DAir!
Or if they are at a specific height... Backwards FAir.
Our FAir hitboxes start out below us, so it starts 7 frames after you initiate it. A shield cancel jump to Backwards FAir and... http://www.youtube.com/watch?v=ERYPW4wdbzQ&t=7m14s
You get the idea.
I'd like to discuss other applications/setups of Aura Sphere charge. I know its very DI dependent, but I feel it has some potential.