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Pretty much my thoughts exactly.I hoped for nerfs more than probably anyone else, but I honestly wasn't expecting range nerfs. It just feels bad honestly, I was all for nerfing his damage, removing his god priority and giving him lag on his moves, but since almost everyone else was buffed that was enough on its own. What we're left with is a character with short range, little combo potential, below average damage output and bad KO power. He's not horrible, I've done a lot to try and make him work and he does have a few good things, but overall he's below average, it's an uphill battle from this point on.
^ThisBut the thing is, I'm fine with MK's range being nerfed. However, what I'm not fine with is that the visual indicators are false. If the visual indicators are nerfed along with the actual hitbox, I would begin to memorize approximate ranges and build my gimp game off of that. However, because the visual indicators are still the same, I cannot allow my eyes and brain to remember these approximate hitboxes, or else I would start to miss just about everything.
Yeah, but it would be odd to see Meta Knight wielding a toothpick, wouldn't it?^This
If they visually changed Galaxia to represent the hitbox, that'd be cool
Took the words right outta my mouth. Smdh.Yeah, but it would be odd to see Meta Knight wielding a toothpick, wouldn't it?
Yeah His DownB is from his back to slightly past his sword. Also seems to have more range in front of him if you go away from the direction you're facing.That video nearly made me cry.. the pain is real
One thing I did notice that the video mentioned was the down special's hitbox is huge