lanky_gunner
Smash Master
- Joined
- May 31, 2006
- Messages
- 4,538
- NNID
- lanky_gunner
- 3DS FC
- 3179-6065-1453
- Switch FC
- SW-6340-2624-9135
let's face it. alot of people here want pichu out. so who will represent the 2nd generation. i think it should be heracross. why? i'll tell you why. all pokemon so far are all about speed. heracross could be the heavy powerhouse the franchise needs. he is all bug so his up b could be fly, his b could be his megahorn attack, an attack only he has, and throws could center around his horn. he could work in ssbb.
Here is a moveset created by bowserlick:
Walk: Heracross slowly ambles forward on two legs
Faster Walk: Heracross quickens the pace and his hardened wing case twitches
Run: Wing case opens revealing a set of insect wings which flutter driving Heracross forward. Legs lift slightly above the ground and dangle behind him.
Dash A: Heracross spins in a 180 degree arch, twitsing his horn so that it points toward the screen and acts like a clothesline. The end of the attack ends with Heracross facing the opposite way he was running earlier. The attack part of the move acts like a dodge as well since Heracross's body would be briefly in the background (like a dodge roll). Of course there would be slight lag after he turned around (like Bowser's dash A). His wing case would close as he reorients himself. The clothesline will send the person in the opposite way Heracross was running and slightly downward.
A: Vertical slash with a clawed hand
A,A: Vertical slash with a clawed hand followed be an angled slash with the other clawed hand
A,A,A: Vertical slash with a clawed hand followed be an angled slash with the other clawed hand and then Heracross quickly hops backwards with a fluttering of wings (could for evasive purposes)
Toward A: Slides one foot along the floor to brace his body and then swings his horn in a horizantal direction
Up A: Ducks head and then swings horn up in an arch, hits more in front of Heracross and directly above then right behind him
Down A: Heracross goes down on all fours and digs his clawed hands into the floor with his head down. Pressing A will cause Heracross to lean forward and jab his horn straight out like Marth's down A. Pops oppenent up.
Up Smash: Heracross points his horn directly above him. Then his wing case opens and his wings flutter like mad. Billows of dust rise around the insect and he begins to spin around in one spot real fast like a drill. Oppenents that fall on his horn will rack up damage before being sent straight up. Devastating attack but could only hit oppenents hard directly above with some lag after attack. Hitting Heracross's sides while he spins results in little knockback.
Down Smash: Heracross quickly slams his clawed hands and feet into the floor and uses his wings to spin him around real in two revolutions with his horn jutting out, again stirring up dust. Useful attack to keep oppenents away, not too good for Ko's.
Forward Smash: Winds horn up like a baeball bat, head tilted away from oppenent and body and then lets loose, arch like Ness's baseball bat. Slower startup, little more range, more power but hits oppenent slightly up as well as forward
Down B- Rock Slide: Smashes his horn in a downward arch into the floor. Pulls horn out with a piece of debris (rock, cement, depends on the environment) wedged between the cross shape at the end of the horn. Not nearly as fast as picking up a bomb or turnip, but the smash part does damage and knockback. A press of A afterwards will make Heracross launch his projectile. If down B is used in the air he will perform a meteor hit like Donkey Kong's Forward B headbutt.
B- False Swipe: Heracross swings his horn so fast it becomes a mere blur. Nearly Instant startup, some lag at end like Bowser's whilring fortress so he cannot spam it. Does about 18 percent damage but has no knockback. Good for Heracross to rack up damage on oppenent before using his hefty, slower moves to knock them out
Toward B- Double Edge: Heracross pole vaults using his horn and lands on his back, sliding real fast as he spins. Legs and arms kick and slash wildly at the air. Does 10 percent damage to Heracross. Must be used on the ground.
Up B- Megahorn: Heracross's wing case opens and his wings propel him straight up. If his horn collides with someone, the cross part of the horn snags the oppenent and the giant beatle does a backflip, flinging the oppenent downwards. Can be Meteor cancelled. Heracross would then be able to use his Up B move again like C.F.
Here is a moveset created by bowserlick:
Walk: Heracross slowly ambles forward on two legs
Faster Walk: Heracross quickens the pace and his hardened wing case twitches
Run: Wing case opens revealing a set of insect wings which flutter driving Heracross forward. Legs lift slightly above the ground and dangle behind him.
Dash A: Heracross spins in a 180 degree arch, twitsing his horn so that it points toward the screen and acts like a clothesline. The end of the attack ends with Heracross facing the opposite way he was running earlier. The attack part of the move acts like a dodge as well since Heracross's body would be briefly in the background (like a dodge roll). Of course there would be slight lag after he turned around (like Bowser's dash A). His wing case would close as he reorients himself. The clothesline will send the person in the opposite way Heracross was running and slightly downward.
A: Vertical slash with a clawed hand
A,A: Vertical slash with a clawed hand followed be an angled slash with the other clawed hand
A,A,A: Vertical slash with a clawed hand followed be an angled slash with the other clawed hand and then Heracross quickly hops backwards with a fluttering of wings (could for evasive purposes)
Toward A: Slides one foot along the floor to brace his body and then swings his horn in a horizantal direction
Up A: Ducks head and then swings horn up in an arch, hits more in front of Heracross and directly above then right behind him
Down A: Heracross goes down on all fours and digs his clawed hands into the floor with his head down. Pressing A will cause Heracross to lean forward and jab his horn straight out like Marth's down A. Pops oppenent up.
Up Smash: Heracross points his horn directly above him. Then his wing case opens and his wings flutter like mad. Billows of dust rise around the insect and he begins to spin around in one spot real fast like a drill. Oppenents that fall on his horn will rack up damage before being sent straight up. Devastating attack but could only hit oppenents hard directly above with some lag after attack. Hitting Heracross's sides while he spins results in little knockback.
Down Smash: Heracross quickly slams his clawed hands and feet into the floor and uses his wings to spin him around real in two revolutions with his horn jutting out, again stirring up dust. Useful attack to keep oppenents away, not too good for Ko's.
Forward Smash: Winds horn up like a baeball bat, head tilted away from oppenent and body and then lets loose, arch like Ness's baseball bat. Slower startup, little more range, more power but hits oppenent slightly up as well as forward
Down B- Rock Slide: Smashes his horn in a downward arch into the floor. Pulls horn out with a piece of debris (rock, cement, depends on the environment) wedged between the cross shape at the end of the horn. Not nearly as fast as picking up a bomb or turnip, but the smash part does damage and knockback. A press of A afterwards will make Heracross launch his projectile. If down B is used in the air he will perform a meteor hit like Donkey Kong's Forward B headbutt.
B- False Swipe: Heracross swings his horn so fast it becomes a mere blur. Nearly Instant startup, some lag at end like Bowser's whilring fortress so he cannot spam it. Does about 18 percent damage but has no knockback. Good for Heracross to rack up damage on oppenent before using his hefty, slower moves to knock them out
Toward B- Double Edge: Heracross pole vaults using his horn and lands on his back, sliding real fast as he spins. Legs and arms kick and slash wildly at the air. Does 10 percent damage to Heracross. Must be used on the ground.
Up B- Megahorn: Heracross's wing case opens and his wings propel him straight up. If his horn collides with someone, the cross part of the horn snags the oppenent and the giant beatle does a backflip, flinging the oppenent downwards. Can be Meteor cancelled. Heracross would then be able to use his Up B move again like C.F.