Chileno4Live
Smash Ace
- Joined
- Feb 21, 2008
- Messages
- 661
- Location
- Almere, The Netherlands
- NNID
- Xyronith
- 3DS FC
- 0731-5336-4808
Hey there.
Before you flame me like hell for this thread, i asked in 3 different PSA threads about my problem, and no one gave me a clear answer or really helped me through the problem. And i really need help. I've been to Brawlplus.net and asked their chat for help, no one helped me, Dantarion did but did not give me a clear answer either. Please answer this. I want to learn PSA but this part is just really hard for me to figure out.
Now on to my problem.
I've been editting the Utilt of Marth to his Utaunt, and i want to give it an Explosive Graphic Effect when he puts his sword in the air. Marth himself does no damage, but the explosion around him does. I used "GraphicID: 3B" and i've set it to "Asynchronous Timer: Frame 26." Because that's where his sword is in the air. I sped up the animation with the Speed modifier code, and i've put that code in ''Main'', "GFX" and "SFX." I sped it up by 1,5 times. Now i have to add an offensive collision that gives the Graphic Explosion Effect do damage and let people fly away, a hitbox. This is where i struggle. I can't seem to give it a hitbox. I made the Sizes the same, i made the X/Y/Z offsets the same, both got no Bone. So Bone is set to 0. What am i doing wrong? I also made a "Synchronous Timer: Frame 26" and put it above the Offensive Collision, i hope i did that good. I did that so the Hitbox starts at that frame. (Thats what Synchronous Timer does right?) Here are the pictures of my "Main" tab and "GFX" tab:
I hope you can help me out.
PS: I know there are more mistakes i made with this, please tell me what i did wrong and how i can fix that aswell, i just started using PSA.
Before you flame me like hell for this thread, i asked in 3 different PSA threads about my problem, and no one gave me a clear answer or really helped me through the problem. And i really need help. I've been to Brawlplus.net and asked their chat for help, no one helped me, Dantarion did but did not give me a clear answer either. Please answer this. I want to learn PSA but this part is just really hard for me to figure out.
Now on to my problem.
I've been editting the Utilt of Marth to his Utaunt, and i want to give it an Explosive Graphic Effect when he puts his sword in the air. Marth himself does no damage, but the explosion around him does. I used "GraphicID: 3B" and i've set it to "Asynchronous Timer: Frame 26." Because that's where his sword is in the air. I sped up the animation with the Speed modifier code, and i've put that code in ''Main'', "GFX" and "SFX." I sped it up by 1,5 times. Now i have to add an offensive collision that gives the Graphic Explosion Effect do damage and let people fly away, a hitbox. This is where i struggle. I can't seem to give it a hitbox. I made the Sizes the same, i made the X/Y/Z offsets the same, both got no Bone. So Bone is set to 0. What am i doing wrong? I also made a "Synchronous Timer: Frame 26" and put it above the Offensive Collision, i hope i did that good. I did that so the Hitbox starts at that frame. (Thats what Synchronous Timer does right?) Here are the pictures of my "Main" tab and "GFX" tab:
I hope you can help me out.
PS: I know there are more mistakes i made with this, please tell me what i did wrong and how i can fix that aswell, i just started using PSA.