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Help interpretting/calculating shieldstun

Praxis

Smash Hero
BRoomer
Joined
Feb 10, 2008
Messages
6,165
Location
Spokane, WA
So I'm currently struggling to understand Brawl's shieldstun.

Several people have told me at this point that shieldstun is calculated by a move's damage divided by 3.

Shieldstun = Damage/3

And shield advantage should be the shieldstun minus the amount of cooldown to the first IASA frame, OR the landing lag.

Shield Advantage = Shieldstun - (IASA - hit frame)

However, looking at this frame data:
http://allisbrawl.com/forum/topic.aspx?id=126479

It doesn't seem to match up. Looking at Lucas' dtilt (non electric):

Damage: 6
Animation Length: 30
IASA: 14
Hit On: 3-5



So from reading this...

I would calculate shieldstun would be 2, and shield advantage would be 2 - (14-3) = -9


However, this page says
Shield Hit Lag: 2
Shield Stun: 9
Advantage: -3

So...what am I doing wrong here? Or are these numbers wrong? (I am not in a position to test and validate unfortunately.)

(Also, is electric a 1.5x modifier like Melee?)


@Toomai, @PKBeam
 
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