Spazzy_D
Smash Hero
- Joined
- Jul 13, 2011
- Messages
- 6,682
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- Spazzy_D
- 3DS FC
- 1590-4700-7117
I would say 15-20% would work well. Moves seldom have the same exact effect in Smash that hey have in their own games, so that sounds about right. If someone REALLY wanted to use the Monado at the beginning of a match, they could, but it would cost them about 100% or more in damage.How would Battle Soul work, it literally halves the damage of Shulk's HP, in which the mechanic doesn't translate well in Smash. Will there be a set self-percentage like maybe 50% or will he get double the percentage he currently has?
It wouldn't be anything like Pichu as the move is a trade off and not something you would ever HAVE to use. The Monado Arts would be very powerful in execution, and battle soul would be a "break glass in case of emergency" skill. If you really feel like you need to use the Monado and your talent gauge isn't quite full, you can use it once at the cost of 15-20% health and be ready to go.
As far as Shulk's Monado Arts, I would tweak your suggestions to something like this:
Up B - Monado Speed. Similiar to Lucario's Extreme Speed. Like I said, all Monado Arts should feel like they fit a niche, and recovery should be one of them.
Side B - Monado Purge. I like your description of the move, so we will stick with that.
Neutral B - Monado Buster. I like being able to chose when to go into Monado Mode, but I feel like not having a neutral B Monado move is a bit of a waste, especially since none of the arts in your list are knock out moves. This would be that knock out move.
Down B - Monado Shield. I like the 12 second buff that diminishes damage by half. I would also add super armor to it, this makes it a great approach option and seems like a very Smash 4 thing to do.
Your 4 Monado Art choices would then break down to a one time use great recovery, a useful tool against camping and defensive players, a good knock out move, and a strong defensive option.