warriorman222
Smash Ace
In SSB4, the new Omega Stage feature turns every stage layout into Final Destination, with hazards removed, design and music maintained, and some having walls on the bottom sides, some being similar to FD, and some being absolutely torturous to fast angled recoveries (I swear if I do Lylat on FG i'll probably lose if I'm not using Villager).
In Super Smash Flash 2, an downloadable game that mimic's SSB's gameplay, there is a hazard switch. interactive elements(Saturn Valley healing pool doesn't heal) and damaging elements (Gangplank Galleon cannonballs don't appear) are removed form the level (essentially making 3DS a better FD cause less lag online). Scrolling stages like Silph Co. and transforming stages like Skyward Voyage do not change, but any damaging hazards on them still go. Layouts don't change unless a removed hazard would have (Thwomp insignificantly changing Bowser's Castle).
Which one do you think is better? Both come with the removal hazards, one simply changes the layout while another doesn't.
In Super Smash Flash 2, an downloadable game that mimic's SSB's gameplay, there is a hazard switch. interactive elements(Saturn Valley healing pool doesn't heal) and damaging elements (Gangplank Galleon cannonballs don't appear) are removed form the level (essentially making 3DS a better FD cause less lag online). Scrolling stages like Silph Co. and transforming stages like Skyward Voyage do not change, but any damaging hazards on them still go. Layouts don't change unless a removed hazard would have (Thwomp insignificantly changing Bowser's Castle).
Which one do you think is better? Both come with the removal hazards, one simply changes the layout while another doesn't.