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Hazard switch or Omega mode? Which is better to you?

Which one do you think is better?

  • Omega Mode, FD for everywhere, no hazards.

    Votes: 3 3.8%
  • Hazard Switch: Same layout, no hazards.

    Votes: 58 73.4%
  • They're both just as good or very close.

    Votes: 18 22.8%

  • Total voters
    79

Curious Villager

Puzzles...
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You know, considering Nintendo just released a patch to give us access to more hazardless versions of these stages for 8 player Smash out of the blue, I wonder if they will continue doing this for all the other stages and if they do, that they may provide us the option to play in those stages for regular matches too at some point, much like the omega mode. Probably not but would be pretty neat imo.
 
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chaosmasterro

Smash Apprentice
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Jan 20, 2009
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chaosmasterro
I prefer a hazard-less stage option but the only redeeming fact about omega stage is really for the stages with good music like Gaur Plain and Palutena's temple. Sometimes Great cave offensive on certain days. If it wasn't for those stages I wouldn't even use the omega stage option.
 

warriorman222

Smash Ace
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If we could turn off hazards/transformations, that would be so very useful.
Having Omega forms is a nice touch, but it's not what we could use. If every Omega form was strictly just a re-skinned FD (Same Collide-Boxes, Blast-Zones, and general properties) then I'd like it more. Not to mention, if they made other forms like one for Battlefield and one for Smashville, that'd be great.
I was really hoping that they had a hazard switch of some sort, but for some reason nintendo is scared to listen to their fans, as though us getting what we'd like is a bad thing. It is when you're talking to kids and idiots, but if the smash fans as a whole came to a decision, it would be great to see Nintendo actually LISTEN. But alas, they won't. \(-.-)/

What ya gonna do.
Most of the fanbase consissts of kids and idiots. We as Smashboards are an unfortunate minority. If it was only us talking, whe might listen. But we're just mixed in with all the screming kids, so if

The point of Omega mode is to have a Final Destination version of each stage. The Omega forms are mainly versions of Final Destination with minor visual differences or it can be a different type of Final Destination like the Omega version of Mario Galaxy.

I've given an example of one stage arguably becoming worse due to a hazard switch. A hazard switch would also do very little to stages like Delfino Plaza.
Pyrosphere doesn't become worse due to hazard switch, it becomes it's own stage, simple without Ridley. It becomes a well-suited stage in Doubles, rather than a huge slap in the face for Smash's biggest fanbase. The layout is different from Kalos League. A hazard switch may do little to transformers, but al the benefits it gives outweigh the consequences.

Also, there's a BOTH option. i put it there for a reason.
 

stancosmos

Smash Journeyman
Joined
May 22, 2006
Messages
489
In SSB4, the new Omega Stage feature turns every stage layout into Final Destination, with hazards removed, design and music maintained, and some having walls on the bottom sides, some being similar to FD, and some being absolutely torturous to fast angled recoveries (I swear if I do Lylat on FG i'll probably lose if I'm not using Villager).

In Super Smash Flash 2, an downloadable game that mimic's SSB's gameplay, there is a hazard switch. interactive elements(Saturn Valley healing pool doesn't heal) and damaging elements (Gangplank Galleon cannonballs don't appear) are removed form the level (essentially making 3DS a better FD cause less lag online). Scrolling stages like Silph Co. and transforming stages like Skyward Voyage do not change, but any damaging hazards on them still go. Layouts don't change unless a removed hazard would have (Thwomp insignificantly changing Bowser's Castle).

Which one do you think is better? Both come with the removal hazards, one simply changes the layout while another doesn't.
A hazard switch would open up so many amazing stages. Wily's castle would be great, Ridleys level would even be good. Personally i love the new super mario bros level, but my only guff is Nabbit and the random icicles. Some of the transformations of that stage are my favorite layouts. the wario ware level without the mom appearing would be fine. some stages would still be a lost cause.. pacland and 88m It would take next to no memory for nintendo to add in this function, and would greatly improve the game in my opinion. I really hope someone at nintendo see's this post and considers the idea.
 

warriorman222

Smash Ace
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Meanwhile in Canada...
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A hazard switch would open up so many amazing stages. Wily's castle would be great, Ridleys level would even be good. Personally i love the new super mario bros level, but my only guff is Nabbit and the random icicles. Some of the transformations of that stage are my favorite layouts. the wario ware level without the mom appearing would be fine. some stages would still be a lost cause.. pacland and 88m It would take next to no memory for nintendo to add in this function, and would greatly improve the game in my opinion. I really hope someone at nintendo see's this post and considers the idea.
Me too. although yes some stages are a lost cause, FD mode isn't much better, as most people will have been alienated enough from those stages to not use them even in FD mode.

As for the hazard switch I'd put Off, Mild, Severe, and All. Off is self explanatory, Mild removes harmless stage elements like Wily platforms, Ducks and Dog of Duck Hunt and the Pyrosphere Beetles, leaving dangerous stuff there. Severe would keep said mild "hazards", and remove the instakills (Water!!!), bosses(Ridley), and other toxic elements(Flying Man is a good example). All would remove every hazard, even scenery that could damage you.
 
D

Deleted member

Guest
I am not a fan of having a Final Destination version of every stage because Final Destination favors some characters and hurts others. For example, Robin can preform well in a setting like Battlefield or Town and City, but when you place him in Final Destination or an Omega version of a stage, it is more of a uphill battle for him.

That is why I am a fan of having hazardless stages. Platforms play a big part in some characters cases as added platforms can help or hurt a character. That and Super Smash Bros. is a platforming fighting game; platforms are a big part of the equation.

However, I think that some stages should be altered slightly. For example, hazard less Pyrosphere wouldn't be a good stage for a one on one fight alone because the stage is very big; the stage should have the same layout as Pyrosphere, only smaller. In cases like The Great Cave Offensive, they need to create a slightly different layout to create a neutral stage. In cases like the Temple, only make a section of it playable, such as how PM's Skyloft is a section of the Temple.

I think that hazard less, slightly resized, and slightly different layouts to create some neutral stages is how they should of handled For Glory. Have the regular version of the stage be available For Fun and when you just want to hang out and have the Omega versions be neutral stages. Again, Final Destination benefits certain characters a lot and hurts some characters; besides scrubs abusing him to win, there is a reason why Little Mac was so dominant in For Glory during the 3DS's initial release.
 

KopAlex

Smash Rookie
Joined
Jan 8, 2015
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23
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Finland, Europe
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Kopalex
Omega removes all the platforms and i would like the platform game to remain. 8 Player stages actually remove the hazards like Lava in Norfair or destroyable Mansion in Luigi's mansion.
 
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