Black Waltz
Smash Champion
- Joined
- Jan 27, 2007
- Messages
- 2,243
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BLASHPHEMY! i lost 2 of them, lol.i watched like 3 of them. you won them all, soo either you want help for marth or you want to show off. good ike tho, really good actually. lookin forward to play you once my wii comes from freakin usps. they take forever.
thats one of his mindgames, son.Your narrator was somewhat entertaining.
"Look at that... look at that..."
yeah, the fsmashing is a bad habit from playing online and in melee with marf, i'll work on that. ty for your advice.Well from what I saw, your quick drawing way to much, it'll become predictable, and you Forward smash way to much, try to tone down on that. And also, don't try to mind game them with attacks, because of Ike's usual lag. The only attacks I mind game with are Nair and Bair.
thanks for the advice, i've started to use the instant dash attack more often, it's really useful.Hmm. I am not an Ike expert per se, but I see some things that stand out.
- You should use grabs/throws more often. Ike's grab game is not terrible; maybe not spectacular, but worth using. Especially against Marth and other fast characters who just laugh at Ike's big, slow sword. Your smashes and tilts generally won't hit faster folk like that.
- Over-reliant on forward smash. You apparently already noticed this however, as you began correcting it by around Match 4 or so.
- VERY over-reliant on Quick Draw as an attack, rather than as a movement option. Quick Draw is very punishable on block; if you need a 'poke' attack that moves you forward, the very occasional instant dash-attack can work but even this isn't completely safe.
- Assuming you're the source of the clack-clack-clack... please be kinder to your gamepad. There is no reason to bang the controls on it so hard that I can hear it throughout the match. It's entirely possible to get 'tournament-quality movement' out of gentler motions, and it's annoying to listen to that stuff while analyzing a play video.
- Ike's f-tilt is better than some folks give it credit for; try using it a tad more often, you might like it.
ya, i never really had mindgames per se in melee either. i need to work on that. thanks for the help.You know how to RAR, use it. Ike's Bair is his best approach, especially out of a short QD.
Instant dash attacks are your friend. Replace most of your point-blank QDs with either Ftilts or instant dash attacks, they hit harder, come out faster, and have less lag upon completion.
Ike has more range than Marth, and yet you found yourself getting grilled constantly. Do some pivoting and dash dancing, you didn't employ hardly any mindgames, which are key to any Ike strategy. Run around the map, bait marth into attack and punish him with an easy Bair or B-reversal.
Although risky, Counter is a good move. The marth had an extremely predictable SHFair approach which could have been routinely punished with Ike's counter.
Basically, I'd suggest working on spacing and mindgames. Remember, in Smash Bros you don't need to be attacking or defending all the time, use the map in its entirety and vary your offensive and defensive game. Because Ike has such great range, being a little campy pays off bigtime against non-ranged attackers.