Ugg
Smash Champion
"Hax Team With a Gliscor Finish" (OU)
Hi. This'll be my second RMT here at Smashboards. This team is centered around paralyzing the whole opposition, then flinching them on the way, eventually setting up a Gliscor sweep. Keep in mind when rating this team that it is for WiFi and Shoddy play, so don't suggest Rotom-A or anything, please. That being said, I've played with this team for quite a while on Shoddy now, and it's been used to some pretty good success, though I don't play enough to see if I'm able to get on the leaderboard. Anyway, Enjoy!
That's the team. Jirachi starts it off with paralysis and Stealth Rock. Togekiss is my other paralysis / flincher. Lanturn is for paralysis / confusion. Machamp absorbs status and confuses. Tyranitar sets up sandstorm for Gliscor, and Gliscor sweeps!
Hi. This'll be my second RMT here at Smashboards. This team is centered around paralyzing the whole opposition, then flinching them on the way, eventually setting up a Gliscor sweep. Keep in mind when rating this team that it is for WiFi and Shoddy play, so don't suggest Rotom-A or anything, please. That being said, I've played with this team for quite a while on Shoddy now, and it's been used to some pretty good success, though I don't play enough to see if I'm able to get on the leaderboard. Anyway, Enjoy!
That's the team. Jirachi starts it off with paralysis and Stealth Rock. Togekiss is my other paralysis / flincher. Lanturn is for paralysis / confusion. Machamp absorbs status and confuses. Tyranitar sets up sandstorm for Gliscor, and Gliscor sweeps!
Jirachi @ Leftovers
EVs: 240 HP / 236 Attack / 32 Speed
Nature: Adamant
Ability: Serene Grace
- Stealth Rock
- Body Slam
- Iron Head
- U-turn
Description: Jirachi's an awesome lead for this team, really. He's absolutely amazing at what he does. Stealth Rock is for obvious reasons. Body Slam is for paralysis (hits ground types, bonus!) Iron Head is for flinching and STAB. U-turn is for scouting and works amazingly when paired with Body Slam, because paralysis usually causes switches, which is where I would U-turn and get the advantageous switch. He's also the only Steel-type this team has, which also means Dragon resist, which can be pretty crucial. I don't play him like a suicide lead, I try to keep him alive so that I can paralyse and flinch more things later on.
EVs / Nature / Ability: 240 HP EVs is so that I can hit 401 HP, which is an odd number and allows me to survive 4 Seismic Tosses. 32 Speed lets me out-run a max Speed Timid Magnezone and Jolly Tyranitar. The rest went into Attack for overall power.
Synergy:
Togekiss @ Leftovers
EVs: 252 HP / 4 Defense / 252 Special Defense
Nature: Calm
Ability: Serene Grace
- Thunder Wave
- Roost
- Air Slash
- Aura Sphere
Description: Togekiss is my second paralyzer and flincher. Thunder Wave is for obvious reasons. Roost is for survivability. Air Slash is for flinching and STAB, and Aura Sphere is to hit things that resist Air Slash. A bonus is that Togekiss is really specially-bulky, so I can switch in on a lot of hits and Thunder Wave on the switch. I might even replace Roost with Wish, since my team would benefit from Wish support.
EVs / Nature / Ability: A standard 252 / 252 / 4 spread to achieve maximum bulkiness. I've been considering running a more physically bulky Togekiss, though.
Synergy:
Lanturn @ Leftovers
EVs: 40 HP / 252 Defense / 180 Special Defense / 36 Speed
Nature: Calm
Ability: Volt Absorb
- Thunder Wave
- Confuse Ray
- Thunderbolt
- Surf
Description: I love Lanturn. He provides a ton of resistances for my team, which is very useful. I used to use a Rotom-S in this slot, but I tested Lanturn on Shoddy so that I could make the team for WiFi, and it worked out beautifully. Thunder Wave and Confuse Ray make a great pair, when a Pokemon is paralyzed and confused they only have a 37.5% chance of attacking. Thunderbolt and Surf also make a good pair, having great neutral coverage and are both of Lanturn's STABs. For me, Lanturn was an obvious choice because he's one of the only Pokemon who learns Thunder Wave and Confuse Ray. His awesome typing is icing on the cake.
EVs / Nature / Ability: The spread is pretty complicated. 36 Speed lets me out-speed base 70 Pokemon like Skarmory. 40 HP is to hit 401 HP, for an odd number and so that I can survive 5 Seismic Tosses. I pumped Defense, and the rest went towards Special Defense.
Synergy:
Machamp @ Leftovers
EVs: 252 HP / 252 Attack / 4 Speed
Nature: Adamant
Ability: No Guard
- DynamicPunch
- Payback
- Rest
- Sleep Talk
Description: Machamp fits this team really well. He's an awesome status absorber that has a 100 base power move (with STAB) and a 100% chance to confuse, to boot. Payback is for good coverage paired with DynamicPunch. Rest / Sleep Talk are so that I can absorb status and have a reliable way of healing. Machamp's going first when the opponent is paralyzed, so he can wreak havoc with DynamicPunch. Payback hits the Rotom formes, which can be a pretty big *****.
EVs / Nature / Ability: It's a standard 252 / 252 / 4 spread. 252 HP is for the best overall survivability, and 252 Attack is for the best damage output. 4 Speed is to out-pace minumum Speed Blissey.
Synergy:
Tyranitar @ Expert Belt
EVs: 252 Attack / 232 Special Attack / 24 Speed
Nature: Brave
Ability: Sand Stream
- Stone Edge
- Crunch
- Fire Blast
- Ice Beam
Description: Tyranitar is pretty much the glue of this team. It sets up Sandstorm for Gliscor, so it always comes in atleast once before he does. I used to have a Choice Band Tyranitar here, but it didn't work really well. This MixTar is so much better on this team. Stone Edge / Crunch are just for general hard-hitting STABs, and Fire Blast / Ice Beam are for wall-breaking. The surprise factor makes this set. If I can manage to kill one Pokemon, they always think that I'm choiced, so they switch in another, only to get OHKO'd, or seriously hurt, by a different attack. It almost always nets me atleast one kill. It also works insanely well with paralysis support.
EVs / Nature / Ability: Pretty simple. Max Attack for the most damage output on the physical side. 232 Special Attack was all I had left over after I put the 24 in Speed in order to out-speed Blissey. You might have noticed that I have a - Speed nature, but I invested EVs in Speed. This is because I don't want to minus one of Tyranitar's great defenses.
Synergy:
Gliscor @ BrightPowder
EVs: 252 HP / 252 Attack / 4 Special Defense
Nature: Adamant
Ability: Sand Veil
- Substitute
- Swords Dance
- Earthquake
- Stone Edge
Description: Yes. The showstopper. This Gliscor is almost impossible to take down if I can manage to set-up on someone who's paralyzed and / or confused. I ALWAYS make sure that I get Sandstorm up before I send him in. The combination of Substitute, BrightPowder and Sand Veil is amazing. When a Pokemon is paralyzed and confused, they can only attack 37.5% of the time, right? Now imagine that with 30% evasion. Yeah, I know. You'll only be able to hit Gliscor 37.5% of the time, and if you do manage to get past that, a 100 accuracy move is reduced to 70 accuracy. Earthquake and Stone Edge round the set off with great OU coverage, only resisted by a handful. I've been able to pull so many wins out of my *** with this Gliscor that it's not even funny.
EVs / Nature / Ability: A standard 252 / 252 / 4 spread of my own. 252 HP for overall survivability and 252 Attack for max damage output. I was considering running a more bulky spread, but the fact that I barely get hit at all makes it a bit of a turn-off.
Synergy: