ZeroSnipist
Smash Apprentice
- Joined
- Nov 1, 2013
- Messages
- 154
Do any of you ever feel like you can't seem to get the kill? Not considering DP. (I'm on a 3ds and the input for it is near impossible for me.)
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Fsmash is good.I didn't buy ryu for the 3ds version for the sole reason I would break my circle pad inputting SF commands, the wii u pro controller is a much better tool for that.
as for killing relatively early fsmash does the trick as well as regular SRK's after a whiffed grab, etc. strong hurricane kick kill reasonably early around 140% as well as fair and a strong jab
Oh I'm sorry.I feel this would have been fine to ask in the Q&A thread.
But Ryu's kill options are pretty strong, and plenty. Back Air, F-Smash, U-Smash, Up Air, EX Shoryuken, EX Tatsu will usually kill at the proper percents (~100% and higher), rage depending of course.
Just a suggestion for you and others struggling because Ryu's killmoves barring Shoryuken are all pretty slow and difficult to hit.it seems Ryu's "reliable" kill moves, those that KO at or under 130%, are Fsmash, Bair, Shoryuken, EX or otherwise, and Dair if it spikes, or gimps if the opponent has bad recovery. Everything else takes longer to KO. Playing as Ryu you can expect to see opponents die at ~90 or as high as 150 or even greater if they stay out of Ryu's kill range.
right i forgot about that move. If the opponent is on the ledge due it's speed and non-commitment at high percents it can be a reliable kill move at the least you're safe at the most you get the hit. Probably need to use this more near the ledge. ThanksJust a suggestion for you and others struggling because Ryu's killmoves barring Shoryuken are all pretty slow and difficult to hit.
Try out hard neutral A. This is Ryu's High Kick. It will kill near the edge from 100ish % provided you have kept it recently fresh.
It's more reliable as it's much quick than his other killing options. Has a good bit more range than Shoryuken too.
Very welcome!right i forgot about that move. If the opponent is on the ledge due it's speed and non-commitment at high percents it can be a reliable kill move at the least you're safe at the most you get the hit. Probably need to use this more near the ledge. Thanks
Anything other than this? Presumably the issue people are having is needing moves that can kill that aren't Shoryuken. If LUtilt connects then Shoryuken is guaranteed.Light up tilt combos into heavy jab.
Utilt1 to Strong Neutral can kill at 110%+ depending on who your opponent is and where you are on the stage.Anything other than this? Presumably the issue people are having is needing moves that can kill that aren't Shoryuken. If LUtilt connects then Shoryuken is guaranteed.
I wish I could test right now. The tip of Dtilts and anything that connects at a range Shoryuken would miss is what people need I suppose. Anything that can hit confirm into it that other killmoves wouldn't be able to connect with.
I wonder what the knockback on SFinput Tatsu versus High Kick are though... I've got a feeling an SF Tatsu might kill earlier. We already know all the specials can be comboed from various cancels, so that would be our horizontal kill option that utilises the same principle as everyone has been using with Shoryuken.