Teran- Of course Miyamoto is going to hype the symbolic aspect of the game, that's the game's draw and what it's defined by. He's not going to come out and say "we did it this way because it's the most pragmatic".
I think you're slightly misunderstanding me. I never said MM was a bad game, it's tied with WW as my favourite Zelda (I like WW's art style and the fluidity of the controls) I also never said that it lacked content. What I said was that the majority of the content (sidequests, NPCs etc.) required less labour.
All I was trying to point out was that most of the elements people were incorporaing into their theorycraft were pragmatic elements.
LT- I just said that Hollywood movies are trash yet you bundle me in with those people. Firstly, I know how Erazerhead works. Lynch made the movie of abstract imagery with a personal meaning to him, and just let people derive their own meaning from it.
Whilst still art, to me that is a lower art form than using equally abstract/creative/provocative imagery, but also giving it a specific decipherable meaning that ties in with the rest of the imagery in the movie, to tell a very complex and abstract story or message.
I'm not talking about a movie where it basically tells you what happens, I'm still talking about an Erazerhead-like movie which you would need to watch multiple times to get the full picture, but a picture that's designed to be decipherable.
It's easier to make something complex that is left to open interpretation, naturally more complex things divide opinion more often. I think it's much harder to make something complex in which if you analalyse it enough, you can derive the objective meaning.
Again, it's like a puzzle. A puzzle gets better and better the more difficult it gets, until it gets to the point where it becomes too difficult to answer, or there is no answer at all. To me straddling that line is the highest form of art.
I know EH wasn't a puzzle, but it's easier to create complex imagery that has no answer, or where any answer is correct, than equally complex imagery where only one answer is correct.
I've drawn and coloured visual representations of my mental states before. I could transition that into a film, but to me that wouldn't be a very high form of art. I think creating from your experiences is a lower form art than creating things external to your experience.
People harp on about how art is so subjective, but I doubt those people would like to concede that Erazerhead is not an objectively better film than Sex in the City. EH is definitely objectively better, even when you factor in that they have different target markets.
Yes there is some degree of subjectivity, but also objectivity as well. The complete subjecivity concept contradicts the way we use the word 'art'.