• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Handicap Rule?

infiniteV115

Smash Hero
Joined
Nov 14, 2010
Messages
6,445
Location
In the rain.
Just something I thought of recently

What if there was a rule allowing players to pick their own % handicap at the beginning of each game? The biggest benefit to this should be obvious; it allows players of certain characters to avoid locks that they would otherwise have to worry about, such as Pikachu's dthrow/fthrow CG, Sopo dthrow CG, ZSS' dsmash chain, Falco's dthrow CG, Sheik's ftilt lock, etc. So this means people who play characters such as the spacies/Sheik/Link/Falcon/Snake/DDD/others could have a chance at making some MUs arguably less difficult, and probably less boring/mundane.
And again, they don't have to use a handicap; they could just start the game off with 0% as they normally would, if they'd like to.

This obviously comes at the cost of having a 'shorter' stock each game, and starting off with a % deficit so you're forced to approach the opponent. So it's a trade-off, more or less.

A downfall I can think of to this rule would be that this could potentially lead to very campy games. A Pikachu starting off with a 50-60% lead against a spacie might just want to run away for a good portion of the game, attempting to maintain a lead and eventually time out the opponent. However, I think this works both ways, as obviously an opponent who starts off each stock at about 50-60% takes less time to kill, and I think it's likely that the implementation of this rule is likely to make matches last less long...barring certain opponents *coughnakatcough* lul

Another downfall to this rule is that, similarly to how doubles GF of KTAR7 was played on Mushroomy Kingdom and custom stages due to both teams agreeing to it and not really caring, this rule could lead to players on stream (who also don't really care about the outcome of the set) both playing what would essentially be a bob-omb-less sudden death match through the use of ridiculous handicaps.
However, I think this is more of an issue of general TOing and stream supervision rather than an issue with the rules, and non-serious games can still happen (albeit less obviously) on stream.

What are your thoughts?
 

DeLux

Player that used to be Lux
Joined
Jun 3, 2010
Messages
9,313
Why not just go a step further and give certain characters a stock handicap in order to balance out MUs?

Like you can go MK and have all his tools as a reward, but the sacrifice in that is you have to give up two stocks at the start of each match.
 

-LzR-

Smash Hero
Joined
Jan 1, 2009
Messages
7,649
Location
Finland
In case you missed the point of this thread Delux...
He mean't you can give YOURSELF a handicap against you. You start with damage, not your opponent. This would make you disadvantaged from the start, but could help in case of escaping CG ranges, but in return getting guaranteed damage every stock. How is that not fair?
 

DeLux

Player that used to be Lux
Joined
Jun 3, 2010
Messages
9,313
the point of the rules is to balance out certain matchups by eliminating certain locks/techniques by means of a percent handicap.

I'm saying he's not doing enough to balance out certain matchups since we're now logically allowed to alter the scoreboard (stocks and percents) as a means of altering MUs assuming the rules is in effect, so we might as well just use the handicap rule to balance out the game entirely if we follow the logic to it's conclusion.
 

Ghostbone

Smash Master
Joined
Sep 20, 2010
Messages
4,665
Location
Australia
the point of the rules is to balance out certain matchups by eliminating certain locks/techniques by means of a percent handicap.

I'm saying he's not doing enough to balance out certain matchups since we're now logically allowed to alter the scoreboard (stocks and percents) as a means of altering MUs assuming the rules is in effect, so we might as well just use the handicap rule to balance out the game entirely if we follow the logic to it's conclusion.

The point of the rule is that players can use an ingame option to give themselves extra % for each stock.
It's not necessarily to balance out matchups, though that would probably be what it's used for. It's not enforced, it's a choice.

And we can already alter stocks in the same way, players could just decide to suicide at the beginning of the game if for some reason they think it will help. Obviously that's practically never a good idea (sopo should sometimes suicide against MK or maybe Olimar though)

I don't see your point tbh. There's no slippery slope here. Player's are altering their % at their own discretion, that's far different than enforcing handicaps in certain matchups.
 

Ussi

Smash Legend
Joined
Mar 9, 2008
Messages
17,147
Location
New Jersey (South T_T)
3DS FC
4613-6716-2183
its a niche rule at best so I don't see why not.

It anything it gives people a new way to troll or showboat. And someone might like the pressure it puts on them to be behind.
 

Rood

Smash Apprentice
Joined
Sep 4, 2012
Messages
78
Location
New Jersey
NNID
Rood2790
I think it's definitely an interesting concept although i wouldn't use it. Also does the rule set say anything about it being illegal?
 

BSP

Smash Legend
Joined
May 23, 2009
Messages
10,246
Location
Louisiana
Why not raise the damage ratio instead?

In case you missed the point of this thread Delux...
He mean't you can give YOURSELF a handicap against you. You start with damage, not your opponent. This would make you disadvantaged from the start, but could help in case of escaping CG ranges, but in return getting guaranteed damage every stock. How is that not fair?
It will help some characters more than others, if that's something to consider. The characters that are affected by locks and CGs irrelevant of % get no additional options from this, while others do.

Falco can start off at 40% (or w/e the % is ) to avoid Pika's CG (which is a 0-90ish + Edgegaurd alternative), but DK gets no help/additional option against D3's CG on him. Is it alright to give Falco more options and leave DK high and dry?

We have to look at the initiator of the lock/CG as well. The handicapped player isn't the only one affected. If a character has locks/CGs at low %, why should we give the opponent a way to avoid them? Yes, they take guaranteed % and lose the lead, but the initiator's option at the lower percent may have had more reward (and if the lock/CG is bad enough to make you consider putting a handicap on yourself, it probably does). Why should this option be taken away?

Ie Marth v Falco: I don't know exact %'s, but Marth can CG Falco into a spike at extremely low percents. With the rule, Falco can start with X% and he has eliminated that entire option for Marth which had much greater reward than a small % lead. Why is it ok to give Falco a means to eliminate that option and, in turn, remove one of Marth's options in the MU?

its a niche rule at best
I figure a large portion of the cast would take this option against Falco. Take 20% at the start to avoid a possible 50%+ string.
 
Top Bottom