SwiftBass
Smash Hero
HALL OF GAMING 14!
I
And we're back! Hey guys its time to practice for the upcoming regional, ZENITH and the upcoming national of all nationals EVO. Lets go!
There will be pools from here on until further notice. I guaranteed that Pools will happen for everyone unless there is some unforeseen event. I will be doing them a little different however. I usually run as many as I can in the venue and save mine for last.....BUT NOW!!!...
I will be running 2 waves of pools. This will allow for lunch breaks. Please guys utilize the time the best you can for a great fast tourney.
ENTRY:
5 singles
5 doubles
5 venue
NEW IDEA!!! GIVE ME FEEDBACK!
This Hall of Gaming I want to take the 4 to 8 top players and run a round robin instead of having them enter pools. The round robin would run along side. Basically if I create 5 pools , I would take those top seeds and run a 5 dollar round robin. The people within the group can create whatever stipulations about the rules they want as long as they do not significantly prolong the tourney( ex: secondaries only, one stage only, falcon only etc etc.)
Singles Stage List
Starters/Neutrals:
Yoshi’s Story
Fountain of Dreams
Battlefield
Final Destination
Dream Land
Counterpick:
Pokemon Stadium
Doubles Stage List
Starters/Neutrals:
Yoshi’s Story
Pokemon Stadium
Battlefield
Final Destination
Dream Land
Counterpick:
DK 64
General Rules
Items are set to off
Stock and time are set to 4 stock and 8 minutes, respectively
Wobbling is banned
Double Blind: If elected
Contest Port Priority: If elected
Neutral Start: If elected
DSR Modified will be used
Gentleman’s Clause
Forced Character Selection: Off
Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count. A player/team may not counterpick to the stage they last won on. This includes the first match won via stage striking.
Pausing the game shall only be legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses the game.
Any coaching that happens during the match (but not in between matches) is restricted. Players who violate this rule will receive a warning (BOTH the player AND the person coaching the player) on the first attempt. Players who violate this rule after a warning will be disqualified from the event and a possible ejection from the venue.
Players are to attend their matches at the designated times they are called. If you are late to a match, the following rules will be applied based on the amount of time:
If you are 5 minutes late: Results in a match loss
If you are 10 minutes late: Results in a set loss
These times will be strictly enforced to make sure that each player will enjoy the full event on a timely manner.
Additional Rules for Teams Play
Team Attack: ON
Life Stealing is allowed
If the game is paused accidentally while attempting to steal a life, the opposing team may deem that life forfeit. Wait until the announcer has finished saying defeated before pressing start, or turn pause off prior to beginning the match.
How to Play a Set
Players select their characters. Either player may elect to Double Blind
Use Stage Striking to determine the first stage
The players play the first match of the set
Prior to starting this match, either player may elect to Contest Port Priority or Neutral Start. Note: Only one of these two may be used, as both have a built in Port Selection mechanism using RPS. If there is a situation where a player would like to change which option they elected after playing the game of RPS, it is the opponent’s choice to allow it. The results from the previously played game of RPS will carry over.
Winning player of the preceding match bans a stage/stages (if applicable).
For Best of 3 sets, each player gets 1 stage ban.
For Best of 5 sets, there are no stage bans.
The losing player of the preceding match picks a stage for the next match.
The winning player of the preceding match may choose to change characters.
The losing player of the preceding match may choose to change characters.
The losing player of the preceding match gets first pick of port. Either player may elect for a
Neutral Start, but RPS will not be played to determine first pick.
The next match is played.
Repeat Steps 4 through 9 for all subsequent matches until the set is complete.
BRING SETUPS!!