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Hahaha, glitches got removed from Brawl

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marthmaster04

Smash Ace
Joined
Aug 15, 2004
Messages
852
I didn't play Brawl, but I watched the videos.

L-Canceling and Wavedashing being removed PROVES that they were glitches and Nintendo did not intend for them to be in. The techs that are in Brawl at the moment are not glitches, they are advanced moves that you can do with your character. Any technique that messes with the game's engine needs to be removed, this includes L-Canceling and Wavedashing.

When Brawl comes online, people will be able to beat others without using cheap glitches. MLG banned glitches, and now Nintendo is removing them. Like I said, I am going to laugh my *** off watching pros get beat down online because of this.

And it does not matter if you're facing off melee scrubs. They will eventually get better and train harder until they beat you, even without using those glitches. Prepare to be dethroned.
Every post is a repost of a post. *qoutes self because I dont need any other arguement*

"Lol wow joshcube, just wow. I expected more from you, but ykno wut. If you truly couldn't accept these techniques as part of the game, and cry about them like that. I just lost a lot of respect for you. The pros of melee and 64 are pros because of they're ability to adapt and think at high levels. Tech skill doesn't always win high level matches. Noobs and scrubs are still gonna get 4 stocked repeatedly, regardless of the advanced techniques available. gtfo scrub."
 

JoshCube2

Banned via Warnings
Joined
Feb 17, 2005
Messages
75
^^ Funny how you say that when people who attend tournaments use every tech/glitch in the book.
 

Samochan

Smash Master
Joined
Jun 2, 2006
Messages
3,450
Location
I'm in your house, dsmashing your tv
Float canceling is more of a glitch than L-canceling ever was (even though neither are glitches, but exploits) and float canceling is seemingly left in. As a peach player I don't need shffling or wavedashing to win. And Bowser flame canceling on ssbm ntsc version is back on brawl, while it was taken out on ssbm pal version. ^_^

Also for your information, the pro players of ssbm are not getting destroyed any time soon, since many "glitches" we use are still on the game, like dash dancing, pivot, jc shine, float canceling and all that junk. Even if you were to plug out their controller they'd still stare at you so intently they'd hypnotize you to suicide 4 times and forfeith the match. ^^ At least I don't need any wd or shffle to beat players, so go talk big to someplace else. Techniques and characters are just extension of skill, nothing more and nothing less. There are plenty of players here that are way more technical than me and use a lot more of "glitches" than I do, but I can beat many of those players regardless.

If something got removed on brawl, it doesn't neccesarily mean it's a glitch or an exploit. Kirby's dash attack got removed and replaced with another, does it mean kirby's dash attack was a glitch? LOL. I mean, Marth hasn't popped up yet, he's probably a glitch too. Oh and sheik as well. Yoshi's double jump canceling was a glitch, let's remove that too. So yea, I hope you notice how ridiculous your argument sounds. ^^
 

JoshCube2

Banned via Warnings
Joined
Feb 17, 2005
Messages
75
advanced moves are not glitches, techs messing with the game's engine is.
 

Mama

Smash Ace
Joined
May 21, 2007
Messages
776
Location
Richmond California (northern)
advanced moves are not glitches, techs messing with the game's engine is.
L-canceling merely reduces lag. It has nothing to do with the games engine its all animation. And L-canceling being out (of a demo) doesn't prove anything. Ness went from good to crap from Smash64 to Melee does that mean he was over powered? Same with Kirby and Pikachu.

Unless Sakurai called you and said " I removed this for this reason" everything you say is simply your opinion and nothing more.

Also you should read this.

Link

Quote from link :

A common call of the scrub is to cry that the kind of play in which ones tries to win at all costs is “boring” or “not fun.” Let’s consider two groups of players: a group of good players and a group of scrubs. The scrubs will play “for fun” and not explore the extremities of the game. They won’t find the most effective tactics and abuse them mercilessly. The good players will. The good players will find incredibly overpowering tactics and patterns. As they play the game more, they’ll be forced to find counters to those tactics. The vast majority of tactics that at first appear unbeatable end up having counters, though they are often quite esoteric and difficult to discover. The counter tactic prevents the first player from doing the tactic, but the first player can then use a counter to the counter. The second player is now afraid to use his counter and he’s again vulnerable to the original overpowering tactic.
 

GOTM

Smash Champion
Joined
Feb 4, 2007
Messages
2,776
Location
West Chester, PA
I came in these boards 3 years ago and I got FLAMED by everyone when proving that L-Canceling and some other tech(s) were indeed glitches. I am now laughing at the people who said that they weren't seeing that how the demo removed a majority of them. I told people time and time again that they were glitches and Nintendo did not purposely put them in because they would of mentioned them, and how some of the techs looked like players were forcing the game engine to do something, making it do something else, resulting in a glitch.

I myself, know how to L-Cancel, Wavedash, and do some of the other techs. But what pissed me off the most is how pros tend to come to these boards and flame scrubs/players who don't play the game like them, making them feel like idiots because they either couldn't use or perform the techs they did.

To any pro who came on SW and deliberately flamed other players because they couldn't perform these techs, prepare to get your ***** handed to you by them online. I will be watching them beating you down while I sit back drinking a glass of lemonade.

- JoshCube
I want to know a couple things, and these are serious questions by the way.

1. Are you an idiot? Really, are you?
2. Did you ever bother taking the time to learn and get good at this game?
3. How dumb are you?
4. Do you have a brain?
5. STFU
 

Goldkirby

Smash Ace
Joined
Dec 11, 2006
Messages
529
Location
Los Angeles
To any pro who came on SW and deliberately flamed other players because they couldn't perform these techs, prepare to get your ***** handed to you by them online. I will be watching them beating you down while I sit back drinking a glass of lemonade.

- JoshCube
You are a dumba$$. The pros are good because they can read what other people are going to do. With or without the melee advanced techniques, they will still beat sh*tty scrubs. You must not know anything if you think removal of a couple of techniques is going to allow scrubs to compete with pros.

You are still wrong about l-canceling and wavedashing being glitches in melee though. If you have an action replay, wavedashing is called special fall landing. The developers obviously knew about it and never took it out. Also, l-canceling isn't a glitch because there is no way that they could unintentionally program something in that only reduces HALF the lag frames when you land, you have to press it within 6 frames of landing on the ground, AND you can't just spam the L, R, or Z buttons. It is also apparent that it was not a glitch because z-canceling was in 64, yet it made it to melee. It is quite possible that the demo has auto l-canceling in it to make the game more accessible to people trying out the demo.
 

Formless

Smash Cadet
Joined
Jul 20, 2007
Messages
59
They're not glitches, they're gameplay exploits turned into advanced techniques. I'm pretty sure the developers did not see wavedashing coming (In response to the post above, just because it's there doesn't mean the developers meant for it. Speedruns and juggling and bunnyhopping in games show this), though and I agree with you on that. If you've played any PC or other fighting games you'd know that in multiplayer there are always exploits (Bunny hopping in fps's, juggling techniques, etc) that are inherent to the game and overlooked by balance testers. Those that are sore over the omission of wavedashing are simply going to deny themselves a great game. I'm sure when Melee came out people had some gripes, or when any sequel comes out that continues a series whose games are loved/exploited.
 
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