GwJ
Smash Hero
I haven't really watched the forums as much as I used to so I apologize if anything I note here is common knowledge already, but there's stuff that changed since Brawl, obviously, and I'm going to note below general stuff I noticed that's different. (custom stuff isn't being included here)
We all know ROB's stock Up B is objectively weaker since it has a massive horizontal movement nerf, and while the whole "tap b repeatedly to get more bang for your buck in fuel" thing seems to be nerfed as well, it doesn't appear to be AS nerfed as I thought it was. (Potato phone video: https://www.youtube.com/watch?v=62dNo7dbosI)
If the opponent does not DI, ROB's Dthrow -> Uair is a true combo on Ganon at 110%+
If the opponent does not DI, ROB's Dthrow -> Uair is a true combo on Mario until 84% inclusive
Nair is no longer a viable kill move
Bair isn't as bad as I thought it was. I think it's worse than Brawl's easily since there's no hitbox in front of ROB, but it kills and the increased pop in horizontal movement it gives you makes it feel a little safer.
ROB's Uthrow is now like Kirby and MK's. If, on the descent, ROB's bottom would collide with another platform (such as one of the platforms on Battlefield), the throw will "land" on that platform instead of just clipping through the platform like it did in Brawl. This makes the Uthrow a more potent kill move on certain stages.
There's no lag on a short hopped Nair or Fair, and there is on a short hopped Uair and Bair.
Nair is ROB's least laggy on land aerial move.
Uair is a more potent kill move now that it has the first hitbox that pops the enemy up.
You can no longer B-reverse the gyro on the ground. Instead, it'll just make ROB roll in the direction you inputted now.
You can B-reverse everything else exactly like you could in Brawl.
Fthrow and Bthrow are no longer kill moves, leaving us with just Uthrow.
If you bair into your opponent and they hit the front of you, they're still sent backwards.
Gyro moves back and forth when it's grounded and still spinning
Laser doesn't travel as far.
Side B is a lot better. It's safer on hit and the last hit knocks the opponent far enough away that they cannot hit you before you recover. It also technically can kill at high enough percents.
If you read your opponent properly, short hop into side-b can be a viable response depending on the situation.
The sourspot on Dair seems to be bigger, but I cannot verify that now.
I'm sure I'll find more, but these are my initial findings. Long story short, Uair da bess
We all know ROB's stock Up B is objectively weaker since it has a massive horizontal movement nerf, and while the whole "tap b repeatedly to get more bang for your buck in fuel" thing seems to be nerfed as well, it doesn't appear to be AS nerfed as I thought it was. (Potato phone video: https://www.youtube.com/watch?v=62dNo7dbosI)
While in Brawl, it felt like you were able to get about 100% more lift by tapping, in Smash 4 it appears to be about 67%-ish. I was able to get a little bit higher than in the video, but that was by tapping an ungodly amount.
ROB cannot autocancel his dair when he moves off the stage, dairs, then moves onto the stage again. If you try that here, ROB will end up below the stage as there's more time before he can start moving horizontally again.
If the opponent does not DI, ROB's Dthrow -> Uair is a true combo on Ganon at 110%+
If the opponent does not DI, ROB's Dthrow -> Uair is a true combo on Mario until 84% inclusive
Nair is no longer a viable kill move
Bair isn't as bad as I thought it was. I think it's worse than Brawl's easily since there's no hitbox in front of ROB, but it kills and the increased pop in horizontal movement it gives you makes it feel a little safer.
ROB's Uthrow is now like Kirby and MK's. If, on the descent, ROB's bottom would collide with another platform (such as one of the platforms on Battlefield), the throw will "land" on that platform instead of just clipping through the platform like it did in Brawl. This makes the Uthrow a more potent kill move on certain stages.
There's no lag on a short hopped Nair or Fair, and there is on a short hopped Uair and Bair.
Nair is ROB's least laggy on land aerial move.
Uair is a more potent kill move now that it has the first hitbox that pops the enemy up.
You can no longer B-reverse the gyro on the ground. Instead, it'll just make ROB roll in the direction you inputted now.
You can B-reverse everything else exactly like you could in Brawl.
Fthrow and Bthrow are no longer kill moves, leaving us with just Uthrow.
If you bair into your opponent and they hit the front of you, they're still sent backwards.
Gyro moves back and forth when it's grounded and still spinning
Laser doesn't travel as far.
Side B is a lot better. It's safer on hit and the last hit knocks the opponent far enough away that they cannot hit you before you recover. It also technically can kill at high enough percents.
If you read your opponent properly, short hop into side-b can be a viable response depending on the situation.
The sourspot on Dair seems to be bigger, but I cannot verify that now.
I'm sure I'll find more, but these are my initial findings. Long story short, Uair da bess