d00d... why would anyone who bashes MvC2 play it at a high enough level to pull off advanced combos in it? Seriously... do you people even ****ing THINK before you open your mouths? Why would I want to sit around a play a game I think is ridiculous and stupid, because you're locked into using, basically, 4 characters if you want to be viable, so that I can prove a point? Do you realize that MvC2 has been out for an entire year longer than Melee? Jwong and the like have been playing that game for SEVEN YEARS now, I'd be utterly embarassed to share a planet with them if they weren't absolute freaking gods at the game by now. Anyone who plays any game enough can make it look impressive; it doesn't make that game good just because someone plays it well. On a side note, how are combo resets THAT much different from infinites? That's suggesting that you're doing combos that are long enough to require a reset to the combo scaling, so if you can do that, what's keeping you from making it an infinite?
These are the kind of comments that says to me that this person has NO CLUE how the game engine of MvC2 works. Firstly, MvC2 is quite easy to pick up, however the deep end of the game is 50x more difficult to get to then SSBM...get it? That involves the strategies/positioning games/mixups/Assist...anyone who believes MvC2 is 1 vs 1 will die period.
J. Wong "just" doesn't play MvC2, he does great across the boards on every game he touches, look at him in 3S, look at him in ST, look at him CvsS2...he does great in ALL of them, not just MvC2.
MvC2 is impressive, because of how much freedom you have within the game engine itself, so I don't know what your crying about. Also,
LMAO at you saying Combo Resets are like Infinites...anyone who knows Magneto's Combo Resets are
NOT 100% and can be avoided/Stopped. Magneto is still the ONLY character with a consistent Infinity, and btw...Mangeto is the MOST DIFFICULT Big 4 character to Master, due to him having no long-range game, and him having to rushing down not blindlessly, but effectively and mixing him to get in his pokes.
Seriously, don't talk about a game that you have very little knowledge about.
And what about Guilty Gear is a "universal gimmick," pray tell? Combo breaking via Bursts? Being able to chain only certain moves into others, rather than just light->medium->hard? Having a guard meter instead of just scaling combo damage? Roman Cancels? Dust combos? Or are you just not allowed to have punches and kicks in a game, because street fighter already did that?
Universal Gimmicks ='s Universal Tools, like in GGXX there is numerous Defensive tools that EVERYONE can use, much like how Parry is a Universal Tool that Everyone can use in 3S. However GGXX did a reasonable job in this department, which I complemented them for it..wtf does Combos or Dust Loops have anything to do with Universal Gimmicks...
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, get your things in gear before you make such a smart remark.
Personally, I hate Street Fighter, because of its speed. I can't stand the way that the game plays, is all. For all I know, the roster is incredibly balanced. I just don't care. My idea of a good time isn't walking back and forth, hitting 2MK every once in a while. I like being able to play a crazy fast-paced rushdown game if I want to. I can't really explain everything that turns me off about Street Fighter that I like about Guilty Gear, but I suppose the best thing I could do to explain it would be... everything. Off topic, I think it's silly for you to put 2 separate revisions of a game in your top 3.
Anyone who doesn't have a clue in the world on how to play Street Fighter wouldn't consider it good...isn't that a pretty obvious answer to your own statement. Btw...if you think hitting MK once in a while is the way to play SF, you do not qualify to speak of the game...because that is just simply the most unintelligent comment I've seen in a long while.
SFII required thinking 3-5 Stages ahead, because you had to worry about your positioning, your opponents positioning, the range that your at, the options that you have, and the options that your opponents had. Then you start to limit them on their options while having every opportunity to punish them on the few options that they do still have left.
However, that is just a small little statement from the big deep gameplay involved in SFII, and if you didn't realize, there are rushdown characters in SFII...however you never played the game, so why am I even bothering.
The reason why SFII makes in the top 3, is because of their game engine and what they bring to the table...what does it say to you when 15+ years they are still receiving competitive gameplay, in SFII:CE which older then HF is STILL getting competitive play.
Another thing about balance. I know it's impossible to make everyone even without destroying the individuality of the characters. I don't expect this. But I don't want to read an article about MvC2's pros and good teams, and see one team that doesn't involve at least 2 of the top 4 characters in it. Smash Bros isn't balanced, no, but I play a mean enough Young Link to the point where I can beat all of my regular competition with him. And he's not even close to my main; he comes after Marth, Falcon, Peach, Mario, Jiggs, and Mewtwo. Yeah, Mewtwo. I win matches with him too.
You know, reading this topic made me realize, I've never played a single King of Fighters game. Closest I've ever come is Capcom vs. SNK 2 (which I also hated, but at least I could play as a character with a sword...) I must make an attempt to acquire King of Fighters.
Dude...
LOOK at SSBM...
who dominates the majority of the Tournaments???? Please...answer in plain english, because your being a biased hypocrite by saying that MvC2...yet SSBM is JUST AS BAD, oh and btw, you beating your regular competition with Young Link
PROVES NOTHING. There's a Japanese player who is effectively good with Necro in 3S and he's able to contend against the Top-Tier characters with him at tournament play...so Necro "should" be as good as Yun, Chun and Ken right?
Get your head in straight man, infact if you look at SSB64 and SSBM, NONE of those where balanced at all, if your such an advent devoter to balance. Why do you not say anything about the SSB games then?
Honestly, your statement above makes me just simply sick with your hypocrisy.
MvC2 isn't great from a balance perspective....yet surprisingly even out of the Big 4, there are competitive characters that have done excellent in Major Tournaments...like Duc using Spiral, or JWong using Cyclops or ClockWork using Strider/Doom...and btw, these have been consistent. I will agree that the Big 4 are the most dominant, but there are alot of Strong Top Tier Characters in there, Cyclops, Spiral, IM, Strider w/Doom, etc etc.
However the gameplay of learning and playing MvC2 is
BIG, and it's not easy at all, it's one of the most demanding Fighting Games to understand and apply the high lvl strategies involved, just getting in the technical standpoints is tough.
To bash this game is simply outrageous, if you haven't even remotely taken the time to understand it's gameplay mechanics. Also...don't talk about Street Fighter if you've never played beyond the Scrub Lvl.
SFII:HF for 2-D Fighters to this day still has no equal in polished game engine+depth+balance, nothing even comes close.
PS: LMAO at you only liking CvsS2 because there are characters in the game with swords...
That right there pretty much says it for me about how little you know about the majority of 2-D fighters