hyperstation
Smash Lord
Required Reading for Class: http://smashboards.com/showthread.php?t=197100 , by Godismyrock
First of all, I hope this is new. I was very excited to find this. I've never come across any information about footstool techs for Ganon before, and after reading Godismyrock's excellent thread (with videos) above, I decided to go to work. Except for use over the edge for the slowest spike KO ever (joke), I don't make much use of footstools in my game, but after reading the above thread last night, I was lying in bed thinking about how ganon might incorporate this tech.
Godismyrock correctly states that in order to use this, a character must have a momentum altering or halting aerial. The most obvious in my mind was Lucario's dair, for instance. In terms of ganon, I obviously thought of the aerial wizard kick...and guess what...it works. It works really well, in fact.
The best testing I've done is on lvl 9 cpus, but I'm nearly confident this is a new true combo for Ganon. The cool down/stun on a footstool is universal, I believe, and every character I've tested it on works flawlessly.
The timing on the move is pretty lenient. The optimal timing is a wizard kick just pixels above the footstooled character's head. This yields 15% damage and pops them upwards, like any aerial wizard kick. However, if you input the wizard kick too late, the character can get a shield out in time. Every time a CPU got its shield out, the quake effect of the wizard kick still got them (under their shield, I suppose).
This seems pretty viable in game. One of the best attributes to ganon's game, tech chasing, could see this incorporated seamlessly. Whenever a character ends up right in front or behind you in a tech chase, double tap jump really quickly and slam down+B, then get back to the chase. The tech seems especially viable at mid-high percentages as the pop-up from the quake will be more significant, keep ganon well spaced during his landing lag.
A final note: watch the video Godismyrock made and look at how you can use it to shut down MK's glide. His glide attack is one of his few KO moves, so there's a chance we can start to limit his options with this. Difficult to do, I imagine, but if one starts to place emphasis on this move, it would become second nature and might in fact act as a good counter to that nasty glide attack...you never know.
P.S. - would you all be interested in a tech video showing correct wiz kick cancelling off stage and on stage, SHFFed fairs and nairs, and this footstool tech? I'll make it if someone will capture the footage for me so I can upload it.
First of all, I hope this is new. I was very excited to find this. I've never come across any information about footstool techs for Ganon before, and after reading Godismyrock's excellent thread (with videos) above, I decided to go to work. Except for use over the edge for the slowest spike KO ever (joke), I don't make much use of footstools in my game, but after reading the above thread last night, I was lying in bed thinking about how ganon might incorporate this tech.
Godismyrock correctly states that in order to use this, a character must have a momentum altering or halting aerial. The most obvious in my mind was Lucario's dair, for instance. In terms of ganon, I obviously thought of the aerial wizard kick...and guess what...it works. It works really well, in fact.
The best testing I've done is on lvl 9 cpus, but I'm nearly confident this is a new true combo for Ganon. The cool down/stun on a footstool is universal, I believe, and every character I've tested it on works flawlessly.
The timing on the move is pretty lenient. The optimal timing is a wizard kick just pixels above the footstooled character's head. This yields 15% damage and pops them upwards, like any aerial wizard kick. However, if you input the wizard kick too late, the character can get a shield out in time. Every time a CPU got its shield out, the quake effect of the wizard kick still got them (under their shield, I suppose).
This seems pretty viable in game. One of the best attributes to ganon's game, tech chasing, could see this incorporated seamlessly. Whenever a character ends up right in front or behind you in a tech chase, double tap jump really quickly and slam down+B, then get back to the chase. The tech seems especially viable at mid-high percentages as the pop-up from the quake will be more significant, keep ganon well spaced during his landing lag.
A final note: watch the video Godismyrock made and look at how you can use it to shut down MK's glide. His glide attack is one of his few KO moves, so there's a chance we can start to limit his options with this. Difficult to do, I imagine, but if one starts to place emphasis on this move, it would become second nature and might in fact act as a good counter to that nasty glide attack...you never know.
P.S. - would you all be interested in a tech video showing correct wiz kick cancelling off stage and on stage, SHFFed fairs and nairs, and this footstool tech? I'll make it if someone will capture the footage for me so I can upload it.