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Ground Shaker?

Katy Parry

The Only Zelda in Indiana
Joined
May 20, 2007
Messages
3,328
Location
Indianapolis, IN
NNID
justysuxx
I'm pretty sure this is discovered already, but I was fooling with Ganon, and if you hit down B AS SOON AS you jump, he'll just smack the ground with his hand.

It lead to some nasty combos for me, and caught my opponents off guard.

I think Ground Shake or Wizard Shake would be a good name, but it's not really a tech, just something probably everyone knows.

EDIT: Like forward b to gs(ground shake) works nicely, and it's the fastest move Ganon can combo with, instead on dtilt.
 

weinner

Smash Apprentice
Joined
Sep 14, 2008
Messages
115
Location
California
It's a quick move, but the ending lag is abysmal and easily gives others the chance to punish it.
 

Swoops

Smash Lord
Joined
Apr 28, 2008
Messages
1,000
Location
Tempe, AZ
NNID
SwoopsTii
Known, and d-tilt is faster, has more range, and is completely less laggy. Hell, all of ganon's smashes have less lag than the quake. I really wish it was quicker, like a frame which would actually make it useful. It seems that you can always use something in place of it.

Sorry, but there are like 5 threads on this same thing. /thread
 

Sosuke

Smash Obsessed
Joined
Aug 3, 2007
Messages
25,073
Switch FC
8132-9932-4710
Too punishable if it doesn't work. >_>
 

Katy Parry

The Only Zelda in Indiana
Joined
May 20, 2007
Messages
3,328
Location
Indianapolis, IN
NNID
justysuxx
Well, sorry, I didn't know. But it has fit into every fight with Ganon, and the quake really does help because you can jump out-of-shield, and get them off of you.
 

Shadow Nataku

Smash Ace
Joined
Aug 1, 2002
Messages
905
The only use for Murder Quake is that its the only move that can hit certain characters straight after a >+B, I forget which ones they are but certain characters cannot be hit by any of the normal follow ups except Murder Quake. Other than that as said, Ganny has better options.
 

Swoops

Smash Lord
Joined
Apr 28, 2008
Messages
1,000
Location
Tempe, AZ
NNID
SwoopsTii
^Can't even do that, it's slower than d-tilt. So if the d-tilt can't hit the person, neither can quake.
 
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