Discuss Greninja matchup observations here. Try not to extrapolate characters you lost against as necessarily bad matchups, at least explain a bit as to why that may be the case. For now, given the relative lack of games played, I'm just going to talk about specific traits that hurt Greninja, I don't want to make any conclusions about overall characters yet.
Potentially bad matchup qualities I've noticed...
Potentially bad matchup qualities I've noticed...
- Characters with quick, high priority Dairs with high duration. Really sucks when Uair is so limited. G&W is a great example of this. Bowser would be but he's slow enough that you can catch him before he does it and the punish on him missing is huge. Haven't faced enough perplexingly but potentially Sheiks or Zamus, though neither of those come out as quick.
- Heavy, quick projectiles that disrupt shuriken approaches. Link/TLink are kind of problematic this way, but mostly because arrows can arc over your shurikens. You can cancel out semi-charged Samus charges and duck under power missiles, but you're kind of outgunned there.
- Heavies! Uthrow Usmash at low %s, Uthrow Uair at mid %s. Dthrow DACUS. All of them made easier with the heavies and fast fallers of the world.
- Certain projectile kits are cancelled out by shurikens pretty definitively. Megaman is forced to approach because the blade is negated by an uncharged shuriken. Same with the Marios, but you need to learn how to dash attack under pills to punish those and be comfortable with short hopped shurikens falling backwards or forwards to disrupt these guys as much. Lucario at low-mid %'s is pretty good for us too, I'd say.