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Great Abilities on Great Pokemon?

Metal~Mario

Smash Lord
Joined
Mar 7, 2007
Messages
1,757
Location
Eggmanland, obviously.
0 for 2 yreT.

Rock/Ground pokes can learn Earthquake no matter what.

EDIT: All Steel/Rock/Ground Leviators can learn Earthquake. So can Giratina-O (he has multiple forms so that gets a little confusing....)

NO others can.

Remove Azelf's Levitate=giving him Earthquake.

Guts would work well, forcing Spiritomb to Sucker punch instead.
 

Metal~Mario

Smash Lord
Joined
Mar 7, 2007
Messages
1,757
Location
Eggmanland, obviously.
Being of Willpower, Right?

"I am going to win against this ghost regardless of whether or not it burns me!!!!!!!!"

Eventually develops burn resistance and then immunity.

Or he just takes it and is unaffected. Something like that.
 

Terywj [태리]

Charismatic Maknae~
Joined
Aug 23, 2007
Messages
30,536
Location
香港 & 서울
Magivc Guard Ho-Oh would be Uber Uber. Groudon would be used more than Kyogre.

Ho-Oh @ Life Orb
Magic Guard / Adamant
4 HP / 252 Atk / 252 Spd
~ Sacred Fire
~ Brave Bird
~ Punishment
~ Roost

Get outta here, Kyogre.

-Terywj
 

kirbyraeg

Smash Hero
Joined
Nov 18, 2008
Messages
6,440
Location
in Makai
screw this great abilities article, it was really just a grouping of abilities that made no sense for the pokemon he suggested should get them (or combinations like tyranitar and solid rock which make sense but also kinda go against what the pokemon is supposed to do). The only suggestion that makes ANY sense at all is tinted lens on flygon. Looking again and seeing "OMG GUISE WHAT IF STARMIE HAD COMPOUNDEYES" just had me laughing, and most of the other ability suggestions only have metagame applicability compared to in-game applicability: sticky hold suicune?
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
should shedinja's ability be changed so it can ONLY take damage from SE moves
as in, no damage from outside stuff, mold breaker moves would still apply though

i mean, it has 1 HP, so you pretty much have to hit it twice to kill it, all these entry hazards and stuff make it completely useless, so making it take no damage from outside stuff could balance him

his stats suck so i think it's okay
 

Terywj [태리]

Charismatic Maknae~
Joined
Aug 23, 2007
Messages
30,536
Location
香港 & 서울
I mean, Spikes' typing doesn't even affect Shedinja anyways so I don't see why it takes damage from it.

Wonderguard minus entry hazards and weather would be better.

-Terywj
 
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