Blue Mage
Smash Apprentice
With the coming of Roy, I sense that we can see another balance change, and changes in general in the future of P:M.
I am really loving Bowser in P:M currently, and one of the things I love about him is his Side B. It makes me feel like I am playing a grappler, which is my most favorite character archetype in fighting games. While playing, I thought of some ideas that would give Bowser more options off of his command throw, and hopefully improve his game.
So, here's my suggested changes:
Tilt + B: Has a larger grab box and it comes out very fast. The claw swipe comes out fast and doesn't send them very far, so it can be combo'd after. However, tilt + b grabs can only armor 1 weak hit, and they don't do much damage, and claw swipe has no armor.
Smash + B: Small grab box, comes out slow, but the grabs do more damage, knockback, and can armor through any hit. The claw swipe comes out slow, but does a lot of damage, good knockback, and can armor against 1 weak hit, but offers no combo potential.
Side B + Down: Bowser performs the old Side B he had from Brawl, only with a few tweaks. He doesn't jump as high and he cannot move around in the air. When Bowser slams the opponent on the ground, they will stay on the ground in an untechable knockdown instead of flying away. Bowser recovers faster than the opponent, so he can keep them guessing as they get up off the ground.
This last change isn't related to Side B, but I thought I would stick it here anyway.
These are all the changes I've thought up. Any thoughts or ideas? I don't know if these are any good, but I love the thought of playing a legit grappler in Smash.
I am really loving Bowser in P:M currently, and one of the things I love about him is his Side B. It makes me feel like I am playing a grappler, which is my most favorite character archetype in fighting games. While playing, I thought of some ideas that would give Bowser more options off of his command throw, and hopefully improve his game.
So, here's my suggested changes:
- Side B now has 2 versions depending on how hard the stick is pressed (like Samus' Missile)
Tilt + B: Has a larger grab box and it comes out very fast. The claw swipe comes out fast and doesn't send them very far, so it can be combo'd after. However, tilt + b grabs can only armor 1 weak hit, and they don't do much damage, and claw swipe has no armor.
Smash + B: Small grab box, comes out slow, but the grabs do more damage, knockback, and can armor through any hit. The claw swipe comes out slow, but does a lot of damage, good knockback, and can armor against 1 weak hit, but offers no combo potential.
- Up and Down options for Side B
Side B + Down: Bowser performs the old Side B he had from Brawl, only with a few tweaks. He doesn't jump as high and he cannot move around in the air. When Bowser slams the opponent on the ground, they will stay on the ground in an untechable knockdown instead of flying away. Bowser recovers faster than the opponent, so he can keep them guessing as they get up off the ground.
- Side B in the air is now different
This last change isn't related to Side B, but I thought I would stick it here anyway.
- Being able to jump-cancel Bowser Bomb in the air, and canceling it gives him an extra jump in the air (like Falcon and Ganon's Down B).
These are all the changes I've thought up. Any thoughts or ideas? I don't know if these are any good, but I love the thought of playing a legit grappler in Smash.