Cabbagehead
#Ashley4Smashley
Introduction
Veronica is a character who debuted in Fire Emblem Heroes, serving as the game's primary villain. Setting the game's plot in action, Veronica rules over the kingdom of Embla, a land known for its love of conquest. Acting as a foil to the player character's Summoner, who fights on behalf of the benevolent kingdom of Askr, Veronica is adept at influencing heroes from the lands of other Fire Emblem games, binding them in contracts which force the heroes to serve the Emblian cause.
Promotional artwork for Fire Emblem Heroes featuring Veronica
Why More Fire Emblem?
Not only would Veronica help diversify the abilities of Fire Emblem characters, but the roles, as well. Should Veronica join the roster for Smash Ultimate, she would be the first Fire Emblem villain, and a prominent one, at that. Considering the "gacha" nature of Fire Emblem Heroes, she could be seen as a fitting "universal" villain for the series.
Why Veronica?
Not only would Veronica be a unique villain representative for Fire Emblem, but she would be a unique face for one of Nintendo's most profitable forays into mobile gaming. No, literally. Her face used to be on the icon for Fire Emblem Heroes (until the addition of Book II to the game's story).
And I don't want to merely gloss over Fire Emblem Heroes' financial success. Fire Emblem Heroes grossed $300 million in its first year, making it Nintendo's most profitable mobile game that isn't named Pokemon Go.
Source: https://www.forbes.com/sites/insert...roes-rakes-in-300m-for-nintendo/#507737077096
"Pre-Book II" Fire Emblem Heroes icon. One could say that it prominently features Veronica.
Her normal attire also appears as an outfit in Miitomo. Just thought I'd throw that out there.
The Top 10 of the Men's and Women's Divisons from the Second Annual "Choose Your Legends" poll. Do some of those faces lower in the ranks look familiar?
What Would Veronica Bring to Smash?
Veronica could be a lightweight character, prominently outranking other Fire Emblem characters in nimble stature. That being said, her speed isn't quite proportionate to her weight, easily being outranked by the Marth-alikes.
Veronica's weapons-of-choice are her wind tome, Élivágar, as well as her trusty staff, Hliðskjálf. Veronica uses the tome for quick and weak long-range attacks, while she swings around her staff for slow and powerful short-to-mid-range moves. This grab-bag of move types will make up for her lighter status.
As far as Specials go, Veronica could pull from a number of her abilities in her boss form, as well as her Brave form. Here are just a few examples of what Veronica's Special Smashes could be:
Hliðskjálf: Generates a quick burst of light around Veronica, acting as a force field that deals minimal damage to opponents, but causes them to flinch, leaving an opening for Veronica to attack.
Imbue: Grants a temporary burst of attack power to Veronica.
Fury: A variation of Charizard's "Flare Blitz", mixed with a bit of Robin's "Nosferatu", where Veronica utilizes her staff to attack an opponent. The move has a very limited hitbox, but if Veronica lands the attack, it deals a significant amount of damage to the opponent, while healing herself slightly. However, if she misses with the attack, the move deals damage to her, instead.
Élivágar: Shoots a boomerang-like blast of wind from Veronica's tome. The longer it charges, the larger the blast and the further it travels. (I can imagine this move having the properties of the Cutter attack from more recent Kirby games, where the wave has a strange amount of weight to its movements, almost like it's being pulled by a string.)
Veronica's Final Smash could be closing a portal on opponents who have been caught in her attack, similarly to how Zelda's new Final Smash functions. It could also be the Flames of Surtr, an unstoppable sweep of fire across the stage.
Veronica's weapons-of-choice are her wind tome, Élivágar, as well as her trusty staff, Hliðskjálf. Veronica uses the tome for quick and weak long-range attacks, while she swings around her staff for slow and powerful short-to-mid-range moves. This grab-bag of move types will make up for her lighter status.
As far as Specials go, Veronica could pull from a number of her abilities in her boss form, as well as her Brave form. Here are just a few examples of what Veronica's Special Smashes could be:
Hliðskjálf: Generates a quick burst of light around Veronica, acting as a force field that deals minimal damage to opponents, but causes them to flinch, leaving an opening for Veronica to attack.
Imbue: Grants a temporary burst of attack power to Veronica.
Fury: A variation of Charizard's "Flare Blitz", mixed with a bit of Robin's "Nosferatu", where Veronica utilizes her staff to attack an opponent. The move has a very limited hitbox, but if Veronica lands the attack, it deals a significant amount of damage to the opponent, while healing herself slightly. However, if she misses with the attack, the move deals damage to her, instead.
Élivágar: Shoots a boomerang-like blast of wind from Veronica's tome. The longer it charges, the larger the blast and the further it travels. (I can imagine this move having the properties of the Cutter attack from more recent Kirby games, where the wave has a strange amount of weight to its movements, almost like it's being pulled by a string.)
Veronica's Final Smash could be closing a portal on opponents who have been caught in her attack, similarly to how Zelda's new Final Smash functions. It could also be the Flames of Surtr, an unstoppable sweep of fire across the stage.
Beyond my grab-bag of simple ideas, another testament to Veronica's potential as a unique fighter comes courtesy of user SS2000, and his description of a move which allows Veronica to temporarily grant debuffs to opponents, while buffing her own stats simultaneously. Click the spoiler tag below for more information.
Neutral B: Hliðskjálf
Veronica uses her staff to create a yellow ring of symbols, similar to the ones seen in Fire Emblem Heroes.
While a quick button press will simply detonate this energy in front of Veronica, holding the B button will allow you to control the orb's destination, similar in properties to Ness's PK Thunder, except twice as fast and far easier to control. This move can travel as far as half of Final Destination's surface.
Once the B button is released, the now-blue orb releases a magical explosion, similar to how it is illustrated below:
While this explosion deals only a little damage, it serves a far greater purpose: an opponent caught in the attack's range will temporarily have one of four stats debuffed, while simultaneously buffing Veronica in that same time frame. These are the four effects which can be inflicted, any of which can be selected after pressing B (otherwise, an effect will be chosen at random):
1) The opponent becomes slightly slower, while Veronica's speed slightly increases (denoted by a light green aura around the character, inspired by FEH's Speed stat color).
2) The opponent becomes slightly weaker, while Veronica becomes slightly stronger (represented by a light orange aura, a la FEH's Attack stat).
3) The opponent becomes lighter, while Veronica becomes heavier (signified by a light yellow aura, based on FEH's Defense stat).
4) The opponent is inflicted with a status that allows Veronica to absorb 1/5 of the damage they take as health (a light blue aura, based on the Resistance stat).
Again, any of these four effects is mapped to a direction, and can be chosen immediately after pressing B (Up for Damage, Left for Weight, Right for Speed, Down for Healing, none for Random).
Multiple effects can be inflicted on a single opponent, causing a multi-colored aura based on those effects to form around the inflicted opponent. However, each effect starts off with a "freshness" of 3/3. At 3/3, the effect is at it's max potential, and lasts for ~12 seconds. With the use of any effect, that respective effect's freshness depletes.
3/3: Max freshness. Effect lasts for 12 seconds.
2/3: The move has been used once already. Effect lasts for 8 seconds.
1/3: The move has been used twice already. Effect lasts for 4 seconds.
0/3: The move has been used three times already. Effect is in cooldown.
- The "freshness" status of an effect buffers every 20 seconds (with the exception of Damage, which takes 30 seconds to buffer). For example, if Speed is used - bringing it to 2/3 - and only seventeen seconds pass before Speed is used again, Speed's freshness will be at 2/3 three seconds later, and 3/3 twenty more seconds later.
When an effect regains its freshness, a flash of that effect's color will be shown on Veronica's staff as a physical indicator.
Veronica uses her staff to create a yellow ring of symbols, similar to the ones seen in Fire Emblem Heroes.
While a quick button press will simply detonate this energy in front of Veronica, holding the B button will allow you to control the orb's destination, similar in properties to Ness's PK Thunder, except twice as fast and far easier to control. This move can travel as far as half of Final Destination's surface.
Once the B button is released, the now-blue orb releases a magical explosion, similar to how it is illustrated below:
While this explosion deals only a little damage, it serves a far greater purpose: an opponent caught in the attack's range will temporarily have one of four stats debuffed, while simultaneously buffing Veronica in that same time frame. These are the four effects which can be inflicted, any of which can be selected after pressing B (otherwise, an effect will be chosen at random):
1) The opponent becomes slightly slower, while Veronica's speed slightly increases (denoted by a light green aura around the character, inspired by FEH's Speed stat color).
2) The opponent becomes slightly weaker, while Veronica becomes slightly stronger (represented by a light orange aura, a la FEH's Attack stat).
3) The opponent becomes lighter, while Veronica becomes heavier (signified by a light yellow aura, based on FEH's Defense stat).
4) The opponent is inflicted with a status that allows Veronica to absorb 1/5 of the damage they take as health (a light blue aura, based on the Resistance stat).
Again, any of these four effects is mapped to a direction, and can be chosen immediately after pressing B (Up for Damage, Left for Weight, Right for Speed, Down for Healing, none for Random).
Multiple effects can be inflicted on a single opponent, causing a multi-colored aura based on those effects to form around the inflicted opponent. However, each effect starts off with a "freshness" of 3/3. At 3/3, the effect is at it's max potential, and lasts for ~12 seconds. With the use of any effect, that respective effect's freshness depletes.
3/3: Max freshness. Effect lasts for 12 seconds.
2/3: The move has been used once already. Effect lasts for 8 seconds.
1/3: The move has been used twice already. Effect lasts for 4 seconds.
0/3: The move has been used three times already. Effect is in cooldown.
- The "freshness" status of an effect buffers every 20 seconds (with the exception of Damage, which takes 30 seconds to buffer). For example, if Speed is used - bringing it to 2/3 - and only seventeen seconds pass before Speed is used again, Speed's freshness will be at 2/3 three seconds later, and 3/3 twenty more seconds later.
When an effect regains its freshness, a flash of that effect's color will be shown on Veronica's staff as a physical indicator.
Here's Shishœ's idea for Veronica's Specials and Final Smash!
Neutral B - Gravity: Veronica summons a veil of darkness around her, similar to Palutena's Heavenly Light. This move deals no damage but enemies inside it will have their fall speed increased and walking, run and air speed reduced. After releasing the move, the effect will persist for some moments, allowing Veronica to either run away or gain the advantage. The effect will disappear immediatelly if Veronica is hit, however.
Side B - Hliðskjálf: Veronica points her staff forward and conjures a small spell that will travel much like Din's Fire, once released, it'll explode and cayse damage. While its damage or knockback aren't high, Veronica will steal a set % damage from the enemy, increasing the further it travels. For some seconds, the enemy will deal less damage while Veronica deals increased damage. This effect cannot be stacked.
Up B - Élivágar: Veronica summons a gust of wind below her, launching her upwards and pushing away anyone nearby. While a great recovery, she's vunerable during it.
Down B - Panic Ploy: Veronica emits puffs of smoke that quickly travel in all cardinal directions around her. Enemies hit with it will have their controls and direction reversed(much like if hit by Mario's Cape), however, this will only affect enemies with more damage % than Veronica.
Final Smash - Tempest Trial: Veronica will summon the power of the tempest in the battlefield, sucking away anyone caught in it and damaging them before launching them away.
Side B - Hliðskjálf: Veronica points her staff forward and conjures a small spell that will travel much like Din's Fire, once released, it'll explode and cayse damage. While its damage or knockback aren't high, Veronica will steal a set % damage from the enemy, increasing the further it travels. For some seconds, the enemy will deal less damage while Veronica deals increased damage. This effect cannot be stacked.
Up B - Élivágar: Veronica summons a gust of wind below her, launching her upwards and pushing away anyone nearby. While a great recovery, she's vunerable during it.
Down B - Panic Ploy: Veronica emits puffs of smoke that quickly travel in all cardinal directions around her. Enemies hit with it will have their controls and direction reversed(much like if hit by Mario's Cape), however, this will only affect enemies with more damage % than Veronica.
Final Smash - Tempest Trial: Veronica will summon the power of the tempest in the battlefield, sucking away anyone caught in it and damaging them before launching them away.
Of course, there might be even more ideas for a moveset out there, so feel free to share your ideas!
As a beside, Veronica could have two versions of herself, similar to Ike, Robin, and Corrin: her normal NPC attire, and her Brave armor. Other than that, she could have color variants based on Askrian armor, Fjorm's armor, Loki's attire, Laevatein, and Xander.
Veronica's Brave variation. This is her first playable appearance, courtesy of the Choose Your Legends poll.
Okay, You've Made Your Point. But There's One Problem: She's Too Recent!
Yes, it is true that Fire Emblem Heroes was released early last year, much to the detriment of Veronica's chances. However, this isn't stopping supporters of characters like Rex/Pyra or Spring Man, who debuted even later than Veronica, or Crash Bandicoot, who didn't return to relevancy until the release of N. Sane Trilogy in 2017, as well. Worst-case scenario, Veronica would make for an ideal option for DLC.
Join the Veronica Support Thread Today!
DeltaSceptile
Dyllybirdy
MacDaddyNook
psb123
Shishœ
SS2000
Zabadoo
Dyllybirdy
MacDaddyNook
psb123
Shishœ
SS2000
Zabadoo
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