If an opponent is released from popo's grab both popo and the opponent enter lag, during which nana can receive inputs.
If the opponent is released onto the ground they experience 30 frames of lag, 50 if released into the air. So you have that many (minus nana's 6 frame delay) to attack the lagged opponent.
Does anyone make use of this, possibly in the case of a quick mash-out or dropped wobble?
If the opponent is released onto the ground they experience 30 frames of lag, 50 if released into the air. So you have that many (minus nana's 6 frame delay) to attack the lagged opponent.
Does anyone make use of this, possibly in the case of a quick mash-out or dropped wobble?