Red Shirt KRT
Smash Ace
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- Feb 14, 2007
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all of this was posted by
Lavani
And since it was all done for mega man I thought this would be worth sharing.
So I think we should try and find some setups that work with this?
And since it was all done for mega man I thought this would be worth sharing.
So I think we should try and find some setups that work with this?
Ground release: 29f
Releasing animation: 29f (stationary ground release animation, essentially)
Air release: 39f
This means air releases give +10 frame advantage. Though there's a couple extra frames of leeway due to a lack of frame 1 aerial defensive options, the hypermajority of characters can't actually do anything in those frames. But for those that can (or in doubles setups), they also have to account for the fact that every character releases at a different trajectory, and is able to act at a different height. And most of the time grab release stuff is suboptimal and/or situational anyway, but hey, information is information.
Tests were done by being air released by Mega Man from the ledge of Mushroomy Kingdom Ω and jumping as soon as possible, then measuring the number of blocks from the ledge the character lands, using the nearest tip of their foot as the point of measurement. The stage is 20 blocks wide; a character with a ranking of 5 flies 1/4 the length of FD before being able to act.
Height also varies by character. There isn't a nice number to put to this, but they will be labeled with some approximations based on how high up they are able to act from:
Note that being released by a shorter or taller character than Mega Man can cause slight height variations. Landing from a grab release results in a hard landing, which can add or subtract overall lag depending on where in the animation the character lands. Mii sizes, Monado Arts, and presumably other movement-changing mechanics do not affect grab releases.
not included due to poverty.
Land
Greninja 4.33
Low
Charizard 4.0/4.5 (head/feet)
Sheik 4.33
Fox 4.33
Meta Knight 4.33 (note: arcs VERY high)
Mega Man 4.5
Zero Suit Samus 4.9
Captain Falcon 5.0
High
Donkey Kong 3.33/4.0 (face/hand)
Ness 3.66
Mewtwo 3.8
R.O.B. 3.9
Ganondorf 4.0
Bowser Jr. 4.0
Mii Brawler 4.0
Kirby 4.1
Pac-Man 4.2
Game & Watch 4.33
Mario 4.33
Duck Hunt 4.33
Bowser 4.33
Wario 4.4
Dr. Mario 4.5
Ike 4.5
Dedede 4.5
Little Mac 4.6
Falco 4.66
Peach 4.7
Shulk 4.7
Villager 4.7
(Dark) Pit 4.7
Palutena 4.9
Luigi 4.9
Samus 5.0
Toon Link 5.0
Diddy Kong 5.0
Link 5.0
Wii Fit Trainer 5.0
Lucario 5.0
Pikachu 5.1
Robin 5.2
Marth/Lucina 5.3
Zelda 5.3
Yoshi 5.5
Very High
Jigglypuff 2.33
Olimar 4.33
Sonic 4.5
Mii Gunner 4.6
Rosalina 4.8
Mii Swordfighter 5.33