I hear about a lot of types of grabs now there is the dash grab , dash attack grab, wavedash grab, jump-canceled grab, shield grab, and normal grab. While standing the shield grab seems faster than the jump-canceled grab, and while running, the dash attack grab seems to give the furthest extension in range. My first question is which grabs are the best for the most common situations, and why is there such an emphasis on jump-canceled grabs if they are slower than sheild grabs.
Also when u do the short hop double fair, if the second slash does not completely finish is it automatically l-canceled or do i have to clear the ground on the second fair then fastfall and l-cancel?
Also when u do the short hop double fair, if the second slash does not completely finish is it automatically l-canceled or do i have to clear the ground on the second fair then fastfall and l-cancel?