The Cape
Smash Master
So we have the code to fix the throws as they vary on different ports for hitstun, but we still have port priority on certain grabs. Is it possible to code where two grab boxes overlap they clank or just don't grab?
Actually, that might screw over longer grabs. What about if two grabs hit, they shift to grab release on both characters? If only one grab hits, but they overlap, they still get the grab.
Also, for that matter, maybe negate ledge grabs and anything else port priority dictates if it ties multiple things.
Actually, that might screw over longer grabs. What about if two grabs hit, they shift to grab release on both characters? If only one grab hits, but they overlap, they still get the grab.
Also, for that matter, maybe negate ledge grabs and anything else port priority dictates if it ties multiple things.
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