• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Grab Combo? Help

Noraa

Smash Lord
Joined
Mar 10, 2008
Messages
1,106
Location
Laurel, Md
Iv been trying this out the past day, i had a friend try to DI out of it. He was able to about 3 outta 15 times. Try it out and tell me what you get please.

Fair Me Combo

Dthrow -> Fair -> Fair -> Dthrow -> Fair -> Uair

Gets me around 50%, The second fair should leave the oppenet right in front of you to grab again.

If it doesnt work out then im sorry, i just havent had a way to try it out fully.
 

hippiedude92

Smash Hero
Joined
Jun 23, 2008
Messages
5,981
Location
Wishing Apex 2012 happened again.
Have no clue what your talking, unless you discovered a new AT or something. But if your talking about grab combo followups I suggest going Dthrow Utilt Utilt, Upair upair, Fair, or Dthrow, Upair upair, Upair upair upair, but Downthrow is best one for combos. You can mix it up when you juggle your oppenent.
 

Noraa

Smash Lord
Joined
Mar 10, 2008
Messages
1,106
Location
Laurel, Md
Yeah grab combo follow ups, i dont up air alot after the grab cause it keeps the opponet away after the second and it usualy ends there. Thats y i was asking bout this
 

brentlouis

Smash Journeyman
Joined
Mar 23, 2008
Messages
226
I think you can air dodge out of those combos Noraa and hippie. my favorite is back throw off the stage to bair bair bair bair kill then you recover :)
 

Daterian

Smash Cadet
Joined
Mar 17, 2008
Messages
49
Location
Perth, Australia
Yea i use the d-throw combos alot but they are easily air dodged, if you read it right you can tech chase to throw (once they air dodge grab em as they land)
 

hippiedude92

Smash Hero
Joined
Jun 23, 2008
Messages
5,981
Location
Wishing Apex 2012 happened again.
Ohh you mean followups. If they airdodge, then tech chase them. Usually if their at a low %, and if you d-throw, they can airdodge but they don't DI that far away from you.Usually when I D-throw them I followup with U-air, sometimes I do U-tilts but often U-airs. You can land 2 U-airs after you d-throw them in a shorthop. So if they airdodge your first U-air, you can followup with Nair or sex kick. It usually catchs them for me. At high %s and if your near the edge, use b-air to ko them.
 

LuigiKing

Smash Lord
Joined
Feb 27, 2008
Messages
1,304
Location
Towson MD/Moscow ID
You have to be careful with the down throws. Its great to follow them up with Uairs or Utilts, but people will catch on and air dodge pretty fast, but what I have found works really well is to predict which way they are going to DI during their air dodge and do a sliding Usmash in that direction.
 

Faithkeeper

Smash Lord
Joined
Jul 2, 2008
Messages
1,653
Location
Indiana
I know this has been said before, but as nobody has said it in this topic, i shall. i do this low-mid percents: dthrow> (Charge upsmash as you watch them airdodge)>upsmash. if they catch on, try dthrow>nair(or fair/uair, but i find nair better if your opponent tries counter attack) or bthrow>bair. all of these are escapable, but they will keep your opponent guessing, which is about as good as luigi can get with grabs as he has no "true" combos.

about tech chasing: when grounded a char. has 4 options: roll left, roll right, get up attack, or get up in place. tech chasing is the process of predicting which one your opponent will do, and taking advantage of it, often by using another grab. (correct me if i'm wrong, but this is my understanding of it)
 

hippiedude92

Smash Hero
Joined
Jun 23, 2008
Messages
5,981
Location
Wishing Apex 2012 happened again.
I know this has been said before, but as nobody has said it in this topic, i shall. i do this low-mid percents: dthrow> (Charge upsmash as you watch them airdodge)>upsmash. if they catch on, try dthrow>nair(or fair/uair, but i find nair better if your opponent tries counter attack) or bthrow>bair. all of these are escapable, but they will keep your opponent guessing, which is about as good as luigi can get with grabs as he has no "true" combos.

about tech chasing: when grounded a char. has 4 options: roll left, roll right, get up attack, or get up in place. tech chasing is the process of predicting which one your opponent will do, and taking advantage of it, often by using another grab. (correct me if i'm wrong, but this is my understanding of it)
I think that's a better explanation on Tech Chasing then mines. When it comes to grab I just use probably same one because it racks up the damage pretty quick. If you try to do D-throw to Nair, you should fastfall that or followup with a Fair.
 
Top Bottom