• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

good jigly videos/advices?

mr yo

Smash Cadet
Joined
Nov 12, 2009
Messages
65
Location
Argentina
i think i have a pretty good jigly, i teleport quite good and i know a good amount of conectors to combo...but lately i have been feeling quite stucked...maybe because its difficult to try new things; people with good skills di out of combos and a lot of jigly´s attacks dont have so good priority...so i get stucked abusing a bit of utilts, drills and grabs for startes and nair for aproach...

in conclusion im getting bored...does any good jigly got some advise or even betters: combos or vs videos with good and/or original jiglys?...i think that would help me a lot

dont say isai or superboom...i think i have seem them all

also a technical question: is it possible to combo after an up smash?...i have being experiment with that and i think it is posible to combo with: airs, utilt or maybe another up smash or a rest at mid-low % to some heavy characters like falcon, link and yoshi....but it doesnt always work...maybe because up smash has weird hitbox or maybe because is not an actuall combo...if someone knows anything about that, it would be nice...

thank you.
 

ciaza

Smash Prodigy
Premium
Joined
Aug 12, 2009
Messages
2,759
Location
Australia
I know an 0% grab on CF > upsmash works, And there are numerous possibilities from there. Another grab after the usmash may be possible, but I think it can be escaped.

Practising comboing mid air pounds/weak fairs is always fun. I know you have said you have watched isai's vids, but what about his combo vids? Looking into those and other good comboers (Prince/Alancitu) can help find what combos and what does not.
 

Blue Yoshi

Smash Master
Joined
Mar 3, 2008
Messages
4,410
Location
Jake is definitely dropping Yoshi
On falcon at 0%, Grab > up-smash is a combo. Grabbing out of the up-smash is possible, but it can be escaped. That said, I do grab > Usmash > grab quite often since lots of people don't get out of it.

As far as puff dittos are concerned (looks like you're looking for advice in this section in your second paragraph)... quite literally nothing works on Jigglypuff. Dair>Utilt-Rest... but otherwise, you can't combo out of throws, and most other attacks don't combo like they do on other characters. It's a boring match-up overall.
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
Fthrow -> Two Utilts -> Regrab is a much better combo on heavyweights than Fthrow -> Usmash -> Regrab, you can just jump out after the Usmash lol >_>
 

mr yo

Smash Cadet
Joined
Nov 12, 2009
Messages
65
Location
Argentina
On falcon at 0%, Grab > up-smash is a combo. Grabbing out of the up-smash is possible, but it can be escaped. That said, I do grab > Usmash > grab quite often since lots of people don't get out of it.

As far as puff dittos are concerned (looks like you're looking for advice in this section in your second paragraph)... quite literally nothing works on Jigglypuff. Dair>Utilt-Rest... but otherwise, you can't combo out of throws, and most other attacks don't combo like they do on other characters. It's a boring match-up overall.
ok, but after the up smash can you combo airs?...because y i feelthat sometimes it has too many frame delays after the attack so you cant jump fast enough...

yes jigly vs jigly has almost no good combos and its a boring matchup, likes ness vs ness...but you still have same options: bair, utilt, bair, drill, rest is another good and more original combo....at 30% i think a normal slap (Neutral b) it can combo into a rest....and at some % utilt, uair(with high jump), rest its a good option too

in jigly dittos you hace to know that if you want to make a good combo, doing more of an utilt at the same moment its probably a big mistake...

Fthrow -> Two Utilts -> Regrab is a much better combo on heavyweights than Fthrow -> Usmash -> Regrab, you can just jump out after the Usmash lol >_>
i use that combo too but fox can escape jumping after the first utilt and with good di everyone can scape from that...i think i will try with double up smash after a grab and then a air might be easier, if not an uptilt will do just fine

....its true i have to fool arround more with weak nairs, fairs...i play a lot with slaps and reverse slaps but i could do it in differnt whays...
 

S64

Smash Rookie
Joined
May 31, 2010
Messages
1
As jigglypuff is being my main for past 3 years I recommended...



First knowing how to teleport and always teleport off edge onto lower part the Nair or Fair or Uair for quick hit and combo opening. Also Uair is to hold them in the air till you are ready to rest remember that. Must have 100% air time to have good rest. Wall combos into rest or uair or upsmash are good. Teleport Upsmash is just like running with fox and upsmash think of it that way and teleport rest is best used to go off edge as said earlier but have no walls or dojo to block them from dieing. Also your basic jigglypuff combo which you want to always try to do when having chance is Shorthop(SH), Dair, Utilt, Utilt, SH, Dair, Utilt, Rest depending on how much weight there character is take out or add some utilt dair combos. and jigglypuff is the lightest character so its hard to combo her, But one good advice is, Never stay on the ground for more half of a second because in that time if your damage is high or in range for someone to combo you and kill you. always stay in the air most of time. Only be on ground when combo'ing.
Also when your playing someone fast and they are more experienced then you are camp them. Jigglypuff is queen of combos and god of camping. If you camp a edge with a wall for protection or for comboing like hyrules dojo you are almost unbeatable if you can get them at right time.
And to have good recovery use jigglypuffs B slap move to gain more air and then puff, B till close to edge and if there edge gauring hard if you see them come at you use nair or drill or just fast fall after they used a Uair like fox or something and they have delay after there uair you can fast fall rest them. But remember when you rest always try to get to the left side of them to shoot them to left side of map if your closer to it. And never use sing. Sing is useless when doing real matches or trying to win. Sing is just a move for jigglypuff thats pointless, they can break out of it if they tap the button so its pointless and it has huge time on it. Also you can push your rest hitbox by di'ing into the side of a wall then when you see the animation of jigglypuff's rest after u are right beside them it starts flash grey then you tap your analog stick toward them and it will push the hitbox some.
 

KoRoBeNiKi

Smash Hero
Writing Team
Joined
Apr 26, 2007
Messages
5,959
Location
Brooklyn, NY
Slippi.gg
KORO#668
^^^ Really now, at least think of a creative name.

Edit: 1900 posts so I need to post something good.

Be careful using Jigglypuff's down air, it is a drill so it can be DI'd out of.

Jigglypuff's n-air has surprising priority. If you are good at teleport's, teleport to N-air is a great opening move vs characters with good priority.
 
Top Bottom