INSANE CARZY GUY
Banned via Warnings
I feel it's safe to start this up, it's going to be about pichu's tools, moves,movement,stages, and etc. that with let anyone who knows something speak.
We can go back to done moves and stuff if requested.
1st poster can pick the topic(move,recovery,,taticsdding stage,or whatever) pick something that can be talked about a lot with a few veiws.
Hey anyone who wants to say pichu sucks go to the brawl boards this isn' t the place for trolling. I awake tomorrow. willl edit oh have some kind of back off proof or something night.
BASIC MOVES AND STUFF
by SuperDoodleMan
If you don't understand a term, look
it up in the Terminology txt
-------------------------------------
Head butt
Total: 21
Hit: 2-3
Consecutive head butts start as early
as frame 5
-------------------------------------
F Tilt
Total: 29
Hit: 5-14
-------------------------------------
D Tilt
Total: 21
Hit: 7-9
IASA: 19
-------------------------------------
U Tilt
Total: 23
Hit: 7-14
-------------------------------------
U Smash
Total: 43
Hit: 9-11
Charge frame: 8
IASA: 41
-------------------------------------
D Smash
Total: 54
Charge frame: 5
Hit: 7-13
Invincible: 7-10
IASA: 51
-------------------------------------
F Smash
Total: 49
Hit: 16-33 (several hitboxes)
Charge frame: 14
-------------------------------------
Dash attack
Total: 49
Hit: 5-16
-------------------------------------
N-Air
Total: 39
Hit: 3-28
Auto cancel: <2 35>
Landlag: 12
Lcanceled: 6
-------------------------------------
U-Air
Total: 27
Hit: 4-9
Auto cancel: <3 18>
Landlag: 18
Lcanceled: 9
-------------------------------------
B-Air
Total: 59
Hit: 4-37
Auto cancel: <3 50>
Landlag: 18
Lcanceled: 9
-------------------------------------
D-Air
Total: 57
Hit: 14-26
IASA: 48
Auto cancel: 39>
Does damage 1 frame upon landing
Landlag: 26
Lcanceled: 13
-------------------------------------
F-Air
Total: 39
Hit: 10-12, 14-16, 18-20, 22-24
Auto Cancel: <9 34>
Landlag: 15
Lcanceled: 7
-------------------------------------
Grab
Total: 30
Grab: 7-8
-------------------------------------
Running grab
Total: 40
Grab: 11-12
-------------------------------------
Ledge stand <100%
Total: 32
Invincible: 1-30
-------------------------------------
Ledge stand 100%>
Total: 59
Invincible: 1-55
-------------------------------------
Ledge attack <100%
Total: 53
Hit: 21-24
Invincible: 1-18
-------------------------------------
Ledge attack 100%>
Total: 69
Hit: 54-59
Invincible: 1-50
-------------------------------------
Ledge roll <100%
Total: 49
Invincible: 1-27
-------------------------------------
Ledge roll 100%>
Total: 79
Invincible: 1-70
-------------------------------------
Ledge jump <100%
Total: 42
Invincible: 1-15
Soonest FF: 41
-------------------------------------
Ledge jump 100%>
Total: 53
Invincible: 1-26
Soonest FF: 52
-------------------------------------
Thunder Jolt
Total: 57
Shot comes out: 18
Projectile lasts: 99 frames
Fastfall anytime
-------------------------------------
Thunder
Total: 78
Hitboxes appear: 20, 28, 36, 44
Hitboxes disappear (total whiff): 60,
68, 76, 84
--Pichu gets hit--
Total: 69
Hit: 1-9
--when does Pichu get hit?--
Standing still: 40
Falling: 53
-------------------------------------
Skull Bash
Charging starts: 14
Max charge time: 161 frames
--Upon release--
Total: 70
Hit: 5-40
--HIT--
Recovery time (air): 34
Recovery time (ground): 30
If you land before the air recovery
time is done, you begin the ground
recovery animation
-------------------------------------
Agility
Total (1 jump): 71
Total (2 jumps): 87
Time to aim 1st jump: 13
Time to aim 2nd jump: 29
Landlag: 12
Landfallspeciallag: 1(!)
TATICS
EDGE- you can run off and up up-B on to the edge
RECOVERY- there are 256 differrent ways this move can move around, so there is a lot of ways to recover with it and you can ride up wall
APPROACH
-------------------------------------
Taunt
Pichu!: 1
Total: 100
-------------------------------------
Jump: airborne on frame 4
Air time: 50
Earliest FF: 26
FF air time: 38
SH air time: 33
Earliest FF: 18
SH FF air time: 23
2nd jump earliest FF: 25
-------------------------------------
Air dodge
invulnerable 4-29 out of 49
Ground dodge
invulnerable 2-15 out of 22
Roll
invulnerable 4-19 out of 31
Landing lag: 2 frames
dash becomes run at frame 14
Turn-jump Threshold: 20
Run turnaround: 21
Fox -
Marth -
Sheik -
Falco -
Peach -
Captain Falcon -
Jigglypuff -
Ice Climbers -
Samus -
Dr. Mario -
Ganondorf -
Luigi -
Donkey Kong -
Mario-
Link -
Pikachu -
Young Link -
Roy-
Zelda -
Mr. Game & Watch -
Ness -
Yoshi -
Bowser -
Mewtwo -
Kirby -
Pichu -
Master hand-
RECOVERY
Stages
all stages are included because many preople use pichu just for friendlies
Brinstar-
Corneria-
Fountain of Dreams -
Great Bay -
Green Greens -
Icicle Mountain -
Jungle Japes -
Kingdom -
Kongo Jungle -
Mute City -
Onett-
Pokémon Stadium -
Princess Peach's Castle -
Rainbow Cruise-
Temple-
Venom -
Yoshi's Island-
Yoshi's Story -
Battlefield -
Big Blue-
Brinstar Depths -
Dream Land (N64) -
Final Destination -
Flat Zone -
Fourside -
Kingdom II -
Kongo Jungle (N64) -
Poké Floats -
Yoshi's Island (N64) -
We can go back to done moves and stuff if requested.
1st poster can pick the topic(move,recovery,,taticsdding stage,or whatever) pick something that can be talked about a lot with a few veiws.
Hey anyone who wants to say pichu sucks go to the brawl boards this isn' t the place for trolling. I awake tomorrow. willl edit oh have some kind of back off proof or something night.
BASIC MOVES AND STUFF
by SuperDoodleMan
If you don't understand a term, look
it up in the Terminology txt
-------------------------------------
Head butt
Total: 21
Hit: 2-3
Consecutive head butts start as early
as frame 5
-------------------------------------
F Tilt
Total: 29
Hit: 5-14
-------------------------------------
D Tilt
Total: 21
Hit: 7-9
IASA: 19
-------------------------------------
U Tilt
Total: 23
Hit: 7-14
-------------------------------------
U Smash
Total: 43
Hit: 9-11
Charge frame: 8
IASA: 41
-------------------------------------
D Smash
Total: 54
Charge frame: 5
Hit: 7-13
Invincible: 7-10
IASA: 51
-------------------------------------
F Smash
Total: 49
Hit: 16-33 (several hitboxes)
Charge frame: 14
-------------------------------------
Dash attack
Total: 49
Hit: 5-16
-------------------------------------
N-Air
Total: 39
Hit: 3-28
Auto cancel: <2 35>
Landlag: 12
Lcanceled: 6
-------------------------------------
U-Air
Total: 27
Hit: 4-9
Auto cancel: <3 18>
Landlag: 18
Lcanceled: 9
-------------------------------------
B-Air
Total: 59
Hit: 4-37
Auto cancel: <3 50>
Landlag: 18
Lcanceled: 9
-------------------------------------
D-Air
Total: 57
Hit: 14-26
IASA: 48
Auto cancel: 39>
Does damage 1 frame upon landing
Landlag: 26
Lcanceled: 13
-------------------------------------
F-Air
Total: 39
Hit: 10-12, 14-16, 18-20, 22-24
Auto Cancel: <9 34>
Landlag: 15
Lcanceled: 7
-------------------------------------
Grab
Total: 30
Grab: 7-8
-------------------------------------
Running grab
Total: 40
Grab: 11-12
-------------------------------------
Ledge stand <100%
Total: 32
Invincible: 1-30
-------------------------------------
Ledge stand 100%>
Total: 59
Invincible: 1-55
-------------------------------------
Ledge attack <100%
Total: 53
Hit: 21-24
Invincible: 1-18
-------------------------------------
Ledge attack 100%>
Total: 69
Hit: 54-59
Invincible: 1-50
-------------------------------------
Ledge roll <100%
Total: 49
Invincible: 1-27
-------------------------------------
Ledge roll 100%>
Total: 79
Invincible: 1-70
-------------------------------------
Ledge jump <100%
Total: 42
Invincible: 1-15
Soonest FF: 41
-------------------------------------
Ledge jump 100%>
Total: 53
Invincible: 1-26
Soonest FF: 52
-------------------------------------
Thunder Jolt
Total: 57
Shot comes out: 18
Projectile lasts: 99 frames
Fastfall anytime
-------------------------------------
Thunder
Total: 78
Hitboxes appear: 20, 28, 36, 44
Hitboxes disappear (total whiff): 60,
68, 76, 84
--Pichu gets hit--
Total: 69
Hit: 1-9
--when does Pichu get hit?--
Standing still: 40
Falling: 53
-------------------------------------
Skull Bash
Charging starts: 14
Max charge time: 161 frames
--Upon release--
Total: 70
Hit: 5-40
--HIT--
Recovery time (air): 34
Recovery time (ground): 30
If you land before the air recovery
time is done, you begin the ground
recovery animation
-------------------------------------
Agility
Total (1 jump): 71
Total (2 jumps): 87
Time to aim 1st jump: 13
Time to aim 2nd jump: 29
Landlag: 12
Landfallspeciallag: 1(!)
TATICS
EDGE- you can run off and up up-B on to the edge
RECOVERY- there are 256 differrent ways this move can move around, so there is a lot of ways to recover with it and you can ride up wall
APPROACH
-------------------------------------
Taunt
Pichu!: 1
Total: 100
-------------------------------------
Jump: airborne on frame 4
Air time: 50
Earliest FF: 26
FF air time: 38
SH air time: 33
Earliest FF: 18
SH FF air time: 23
2nd jump earliest FF: 25
-------------------------------------
Air dodge
invulnerable 4-29 out of 49
Ground dodge
invulnerable 2-15 out of 22
Roll
invulnerable 4-19 out of 31
Landing lag: 2 frames
dash becomes run at frame 14
Turn-jump Threshold: 20
Run turnaround: 21
Fox -
Marth -
Sheik -
Falco -
Peach -
Captain Falcon -
Jigglypuff -
Ice Climbers -
Samus -
Dr. Mario -
Ganondorf -
Luigi -
Donkey Kong -
Mario-
Link -
Pikachu -
Young Link -
Roy-
Zelda -
Mr. Game & Watch -
Ness -
Yoshi -
Bowser -
Mewtwo -
Kirby -
Pichu -
Master hand-
RECOVERY
Stages
all stages are included because many preople use pichu just for friendlies
Brinstar-
Corneria-
Fountain of Dreams -
Great Bay -
Green Greens -
Icicle Mountain -
Jungle Japes -
Kingdom -
Kongo Jungle -
Mute City -
Onett-
Pokémon Stadium -
Princess Peach's Castle -
Rainbow Cruise-
Temple-
Venom -
Yoshi's Island-
Yoshi's Story -
Battlefield -
Big Blue-
Brinstar Depths -
Dream Land (N64) -
Final Destination -
Flat Zone -
Fourside -
Kingdom II -
Kongo Jungle (N64) -
Poké Floats -
Yoshi's Island (N64) -