First off, let me start by saying I really wanna hear what experienced players have to say about this, so if you're new or just not that good as a whole, please just refrain from posting - read - and try to absorb some info.
So basically here's the deal.
Step 1: The actual process of being thrown/HIT off
When a Marth first down throws you or hits you off the stage, they are going to do one of two things. They will either Fsmash hoping you jump into it attempting to get back on, or they will wavedash onto the ledge and attempt to force you to get onto the stage, then punish you, usually with another grab and continuing the sequence.
When playing Sheik, what is your usual approach when being thrown off? What are some alternatives to jumping and trying to F-air the Marth away? I just want to get some outside input from other talented players, and maybe open my mind to more options because when I'm thrown off, I feel very limited.
Step 2: Once you're hanging on the ledge
Okay so now you've gotten back on the ledge and are hanging there with Marth standing on the stage waiting for you.
What do you guys do here? The Marth stands still and waits, then if you get up regular grabs or Fsmashes, or if you roll they react to it, re-grab you, and restart the process at the beginning. Wavedashing onto the stage is useful, but if the marth times an fsmash well you lose your jump getting back on. So who has some more good options they'd like to share?
Step 3: Standing on the level with Marth in front of you
Okay so now you've gotten back to the stage, gotten on the level, and now are standing right next to the edge with Marth staring at you. He's probably either spacing f-airs or neutral airs at this point backing you into the stage. What do you do in said situation? I really am at a loss of options at this point. All Marths just wait for the roll. When i asked NEO what to do in this situation he goes "I don't know, I usually just roll." If you try to jump and throw a needle, you risk getting aerialed off the stage and the process starting again. If you roll, you're grabbed and the process starts again. If you try to just throw a needle, you can just get Fsmashed. A lot of times the Marth will just pressure me back on the edge and then Im stuck back at step 2. So i'm looking for some more ideas and options.
Overall
In no way am I bad against Marth, I'm just trying to perfect the matchup and I feel that getting back on the level is the hardest thing for me at this point and the only thing holding me back whatsoever.
Input is appreciated, but please, only people who know what they're talking about.
So basically here's the deal.
Step 1: The actual process of being thrown/HIT off
When a Marth first down throws you or hits you off the stage, they are going to do one of two things. They will either Fsmash hoping you jump into it attempting to get back on, or they will wavedash onto the ledge and attempt to force you to get onto the stage, then punish you, usually with another grab and continuing the sequence.
When playing Sheik, what is your usual approach when being thrown off? What are some alternatives to jumping and trying to F-air the Marth away? I just want to get some outside input from other talented players, and maybe open my mind to more options because when I'm thrown off, I feel very limited.
Step 2: Once you're hanging on the ledge
Okay so now you've gotten back on the ledge and are hanging there with Marth standing on the stage waiting for you.
What do you guys do here? The Marth stands still and waits, then if you get up regular grabs or Fsmashes, or if you roll they react to it, re-grab you, and restart the process at the beginning. Wavedashing onto the stage is useful, but if the marth times an fsmash well you lose your jump getting back on. So who has some more good options they'd like to share?
Step 3: Standing on the level with Marth in front of you
Okay so now you've gotten back to the stage, gotten on the level, and now are standing right next to the edge with Marth staring at you. He's probably either spacing f-airs or neutral airs at this point backing you into the stage. What do you do in said situation? I really am at a loss of options at this point. All Marths just wait for the roll. When i asked NEO what to do in this situation he goes "I don't know, I usually just roll." If you try to jump and throw a needle, you risk getting aerialed off the stage and the process starting again. If you roll, you're grabbed and the process starts again. If you try to just throw a needle, you can just get Fsmashed. A lot of times the Marth will just pressure me back on the edge and then Im stuck back at step 2. So i'm looking for some more ideas and options.
Overall
In no way am I bad against Marth, I'm just trying to perfect the matchup and I feel that getting back on the level is the hardest thing for me at this point and the only thing holding me back whatsoever.
Input is appreciated, but please, only people who know what they're talking about.