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Gerudo guards for brawl

hypeman

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Dec 28, 2006
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I'm a snake, marth, and zelda in training.
Remember the gerudo guards from ocrina of time when you try to save the carpenters in ther gerudo fortress. I think they would make great characters with their dual sword weilding and didn't sakuria say he wanted more female characters in brawl.
 

Biosage X

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eh, i think they are far too generic, not a very good idea, in my opinion.

i cant imagine "this games winner is...the gerudo fortress guards from ocarina of time!!"

lol...
 

FiErCe_oNi

Smash Lord
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lol, generic guards? heres a better idea. the boss of the gerudos: naboora
of course, out of all the gerudos after ganondorf, twinrova would be the best characters.
 

LaniusShrike

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I think the character name would just be "Gerudo", since I believe you can say "I was attacked by a Gerudo" as if it were a noun. All around this idea seems a lot more practical than many other Zelda enemy ideas. A moveset could easily be made for them- hell, it'd be pretty cool if they could switch between weapons for different A button movesets- Spear, dual swords, maybe faster knives and other things. Someone should make a moveset- could be sweet. If nobody does it, then I will when I get out of class.
 

blazefox

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Moveset!!!

Ok, moveset for a Gerudo Guard, specifically, Nabouru. Great idea, so I'll go along with it.

Nabouru will be able to weild three wepons, as recomended. I'll list accordingly.

(However, the movesets are kept simialar as to retain a feel for her. Really, only the speed, range, and damage changes.)

Staff- The standard weapon of the Gerudo Guards- A 6 foot Stave with a red ribbon attached to the blade. Meant to keep a foe at a distance. Does the most damge with the blade itself. Also, the staff is not a simple stick, but rather, has a 1 foot blade attached to the end, with the ribbon concealing the weld or tack.

-A. simple stab
-AA. two consecutive stabs
-AAA. two stabs ending with an upward slash. (she stabs 2 times, then picks up on the staff)
-Rapid A. after the initial combo, she rapidly stabs with the staff (about 1/2 the speed of Link's rapid A).

-FTilt A. Hilt bashes with the staff.
-UTilt A. Swipes in a half moon circle. Minor damage in close range, normal damage if hit by the blade.
-DTilt. Spins the staff in a half moon swipe.

-Smash Front/Back. Stabs forward, spinning the blade as she does so (in a drill like fashion)
-Down smash. Spins on her heel creating a full circle. Same rule applies as the UTilt.
-Up Smash. Simialar to the F/B smash, except she then spins the staff, hilt bashing in a quick fashion. The hilt bash does minimul damage, meant to knock away the opponent so they don't land on her.

-B Neutral. Charges a combo. The longer it's held, the more hits executed (max of 4). She does 2 quick slashes with a spinning hilt bash to a kick in the torso.
-Forward B. Dashes 5 feet with the staff sideways (holding it as to push at the stomach of her foe). Low damage, more as a knockback move.
-Up B. Front flips at a 45 Degree angle, spinning the staff with her.
-Down B. Switches wepons. (Random order) High lag.

-Dash Attack. Spins into a hilt bash.

Taunt- Poses towards the screen holding the staff upright next to her and does a "Hmphh" Jesture.


Next, the dual Swords. The stealth Guards weapon of choice. Quick with medium damage and range that's meant to keep a foe close to deal multiple hits. Deals the most with the middle (thickest part of the blade).

(Cross slash is side to side)
-A. Cross slashes.
-AA. Cross slashes twice. (left then right)
-AAA. Two cross slashes ending with an X shaped slash.
-Rapid A. Slashes wildly in random directions.

-FTilt. Stabs with both swords straight.
-UTilt. X slashes above her.
-DTilt. X slashes at opponents feet.

-Smash Front. DUAL SMASH!!! Cross slashes with a powerful strike. Second hit of A. makes her spin and stab behind her back, which is now facing the opponent.
-Down Smash. Stabs forward at the feet of opponent with the swords crosses, then pulls then apart, seperating the legs of the opponent, tripping them. Then kicks behind her.
-Up Smash. Dual stabs above and spins once.

-B Nuetral. Crouches and charges. Leaps forward 5 feet spinning, and X slashes when she lands (finishing move in Gerudo Fortress).
-Forward B. Dashes 5 feet X slashing at anyone in between that distance (2/3 the damage of her Down Smash).
Up B. Front flips at a 45 degree angle with her swords extended.
Down B. Switches weapons.

Dash Attack. Slide Kicks the ground.

Taunt- Spins her swords sheathing them, then does a "Bring it" jesture.


Next, the silver gauntlets. The secret treasure hidden inside the Spirit Temple guarded by the temple guards, Iron Knuckles. Shortest range, medium damage, and with the highest knockback.

-A. Simple jab.
-AA. One-two punch.
-AAA. One two punch ended with an upper cut.

-FTilt. Medium cross punch.
-UTilt. Karate chops the area above her.
-DTilt. Trip kicks while kneeling, straight shin kick while standing.

-Smash Forward. Hay maker punch. Strong lean back, into, and lean through type of punch.
-Up Smash. Puts her arms out to her sides and "claps" her fists together above her head.
-Down smash. Crouches, and trip kicks all around her.

-B Nuetral. Gerudo Punch. (ganondorf's B nuetral in melee, except her fist shines silver).
-Forward B. If an opponent is directly in front, she picks him up and tosses him. If not, she dashes 5 feet and does so.
Up B. Front flips at a 45 degree angle, spinning with both fists extended. On the ground she only jumps 2 feet off of the ground.
Down B. Switches weapons.

Dash Attack. Same as Captain Falcon's Smash B in the air.

Taunt- Applauds her opponent's efforts, but crushes rocks between her hands as well.

Sorry, but I was trying to stick with the series with the gloves idea.

Feedback welcomed.
 

blazefox

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Throws

Staff Throws-

A. Knees opponent.
Up throw- Throws the opponent up, hilt bashes accordingly.
Down throw- Pushes the opponent down, kicking them in the torso/stomach.
Forward throw- "Hooks" the opponent on the staff, spins, and releases.
Back throw- Pushes the opponent bheind her, then swiftly kicks them in the lower back.

Sword throws-

A. Hilt bashes in the temple.
Up throw- Throws the opponent up and X slashes them.
Down throw- Kicks the opponent in the shin and elbows them on the high back. She lets him/her fall, and jumps back a foot. (Be Careful! She may jump off of a ledge!)
Forward throw- Pushes the opponent and kicks them in the stomach/torso/face (depending on hight, lol)
Back throw- Spin slashes the opponent.

Gauntlet throws-

A. Slaps to the face. (probably feels like a punch, though...)
Up throw- punches the foe and tosses them up.
Down throw- Drops the foe and elbows them.
Forward throw- Slap/ Kicks the opponent forward.
Back throw- Spins the foe half-way and releases them.

Oh, I'll make an alternate moveset for the gloves...considering she never Really wielded them in OoT.
 

blazefox

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Gerudo Thief Moveset

KK. Alternate moveset for the gloves, or just another weapon/s she can weild.

Thieves Daggers- Signature weapon of a thf. of the Gerudo race. Rapid slashes with short range. Deadly in close range combat. Alternate- As being a thf. some Gerudos also weild poison needles or ranged weapons in a simialar fashion....(hey, there was an archery range in there fortress...)

A. quick slash.
AA. two consecutive slashes.
AAA. Two slashes and a third strike that deals a dual slash.
Rapid A. Quick consecutive slashes. (blurs like Link's Rapid A...)

FTilt. Dual strike.
UTilt Quarter moon slash above her head.
DTilt. Slashes at the ankles of an opponent.

Smash Forward. Scizzor Strike. (DUAL SMASH!) X slashes and then seperates her arms.
Smash Up. Hand stands and double kicks up.
Smash Down. Spins on the ground (crouched) with her daggers stretched out.

B Nuetral. Ranger. Docks an arrow for a sniper hit (pulls out a bow and fires). However, the arrow is A. poisoned and B. can be aimed slightly up/down just like Link's boomerang.
Forward B. Poison dagger. Quick slash with medium start up lag that deals 1% damage every second for 5 seconds (as if your standing out of bounds in melee).
Up B. Ninja Strike. Jumps at a 60 degree angle with daggers stretched out.
Down B. You guessed it- Apply make-up? NO! Switch weapons.

Dash- same as Sheik's.

Taunt- Spins both daggers and does a "Bu ya sucka" Jesture.

LOL forgot throws again.

A. Shin kicks the foe.
Up throw- Pushes the foe up and dual slashes them.
Down throw- throws them down and kicks them.
Forward throw- Spins once and tosses them, tossing a poison needle as well. 7.5% of poisoning.
Back throw- same as F throw.
 

blazefox

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Here's a screen shot of a Gerudo Ninja (weiding dual swords)

http://www.zelda-world.com/v3/img/zeldaoot/personnages/guerriere_gerudo_2.jpg

Sorry I can't find one specifically of Nabouru..
The only differance is she doesn't wear the scarf over her face and her costume appears either red, as shown, blue, or green. After you fight Twin Rove you see her but she's wearing white: Plenty of costumes.
 

LaniusShrike

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Ah, very nice! I like all of the A moves and throws. The way I think the weapon switching should be that when you push down B, the weapon will be chosen by the direction you are pointing when you let go of the button. If you point in the direction of the weapon you are using, then you go back to using unarmed/gauntlets, and if you are using gloves and select gauntlets then you randomly select another weapon (this would be best if gauntlets were down B so you could quickly switch to other things). Also, letting go when your control stick is in the center would lead to a random selection.
So-
Staff, up. (Actually, a bardiche would be more appropriate http://en.wikipedia.org/wiki/Bardiche)
Dual blades, right.
Gauntlets, down.
And left... maybe knives? Seems fairly similar to gloves, being two short ranged weapons. All sorts of middle eastern options (middle eastern since that's what the gerudo were inspired by, I assume)
http://en.wikipedia.org/wiki/Khopesh
A sickle sword. Nice.
Or how about just a plain sickle? They're vicious looking.
http://en.wikipedia.org/wiki/Kris
A kris? Classic sacrificial badass knife, right there.
Or maybe an extremely slow, heavy weapon like a war hammer. Anyone have any ideas for a fourth weapon?

Also, I think it would be cool if for every weapon one of the B attacks (probably neutral) would be throwing the currently equipped weapon, automatically switching back to gauntlets. It would be charged like Link's bow, but could be aimed up and down between completely horizontal and completely up. The spear would be slow moving and powerful. The swords would be thrown both right and left, the angle being the same but reflected. The other weapon... maybe spikes downward but is rather weak?
After thrown, you won't get it back until you die and respawn again.

Also, when using the gauntlets, instead of throwing a weapon you could throw whatever item you might be holding, or if you aren't holding anything you could make a grab for a person and then throw them- You could throw them into enemies and damage them both. Difference from a normal throw being of course that you can choose any angle in between straight up and horizontal, so you can actually aim at certain things (explosives).
Those silver gauntlets can make a person pretty strong!
 

blazefox

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Thanks for the compliments. I wanted to add that, Sakaurie (thats how its spelled, right?) wanted more female characters, and villians, too, right? Well, Nabouru Was sorta anti-hero until Link agreed to help her/ freed all of the carpenters.
Wouldnt that put her right in that catagory? I know I know, she was only in one LOZ game, but she is mentioned (but not directly) in link to the past. Open minds is all I would ask.
 

RVD_fan

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Thanks for the compliments. I wanted to add that, Sakaurie (thats how its spelled, right?) wanted more female characters, and villians, too, right? Well, Nabouru Was sorta anti-hero until Link agreed to help her/ freed all of the carpenters.
Wouldnt that put her right in that catagory? I know I know, she was only in one LOZ game, but she is mentioned (but not directly) in link to the past. Open minds is all I would ask.
That's true
 

FireBomb

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Not only a female, but a VILLAN female? It'd be hard to find that kind of unique hybrid that will qualify for Brawl. We haven't seen those girls too much except for OoT and Majora's Mask. Not sure if Nabouru would fit the bill either, as they haven't appeared much in the past to be as well known.

But other than that, those ladies can agressively throw me into jail anytime. ;)
 

RVD_fan

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Not only a female, but a VILLAN female? It'd be hard to find that kind of unique hybrid that will qualify for Brawl. We haven't seen those girls too much except for OoT and Majora's Mask. Not sure if Nabouru would fit the bill either, as they haven't appeared much in the past to be as well known.

But other than that, those ladies can agressively throw me into jail anytime. ;)
That's just wrong on so many levels
 

Pure of Heart

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I think that Nabooru has a better chance than the guards do.. but heck, I support both of them.. lol. Smash needs more females for crying out loud. :'( Oh and very nice movesets. ;)
 

Bullet Bill

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The gerudo guards I don't think is a good idea. They arern't really that significant and in the game, they could be killed with an arrow instantly. The Gerudo princess in the spirit temple would be better but I'm not even sure about her. A lot of those gerudoi guards are weirdos anyway. They have a huuuuge grin and sparkle when they've been shot :lick:
 

FireBomb

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Yeah, it would be difficult to take advantage of the ladies in Majora's Mask, since they wake up after 30 seconds. The ones in OoT stay down forever, until you leave. Man, bow production and quality is growing weaker...
 

LukeFonFabre

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I wouldn't really call Nabooru a villain, just a temporary enemy who realises you're on the same side after you fight her.

The Gerudo gaurds are really too generic to be considered for Brawl, so really Nabooru is the only candidate. However even she played a fairly minor role in OoT, so I really don't think she'll get in Brawl as there are many other characters in the series that take priority IMO.

I do you like your movesets though. Nice work.
 

blazefox

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I would like to see Nabouru as an adventure enemy anywhose, but how? The only way to fight her would for her to be a character, unless they do to her (or the guards) what they did to re-deads, like-likes, etc.

I think in OoT you knock them out of consciousness with the arrow, hence the sparkles (dazed). Same with MM. And if I don't mind asking myself (I feel ******** being the Zelda freak I am) but, was that Nabouru in MM as the sea base commander or a clone due to the same engine for the games?

I said it before, thanks for the compliments.
 

FireBomb

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In Majora's Mask, the females had no relation to the ones in Gerudo Valley, even though it still goes by the Gerudo name. The leader had no relation to Nabouru as far as I know. They only wore different colors and stayed dazed for only a limited amount of time.

You could also be nasty like me, wear the Stone's Mask, run up to a guard and slash her with your sword. Same effect as an arrow, but that's harassment.
 

blazefox

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Alright, well considering no one has posted in here for a while, I'll just add that

A. Nabouru would have to be the character that appears: the guards are just normal characters, not much to argue there.

B. She has appeared in multiple stories, not games.

C. I f she didn't make it, I would NOT be surprised: there's more important characters looking for a spot in Brawl.

D. she WAS a cool idea but looks like it went dead...

Ohh, and personally I'd prefer to see a true villan like Skull Kid then Nabouru, BUT, over re-dead? Ya, definalty Nabouru...
 

ZenJestr

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well Gerudos appear in Phantom Hurglass so theres a slight chance right?
 
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