MegaFatcat100
Smash Cadet
- Joined
- Dec 21, 2015
- Messages
- 37
Just wondering, since I like both games and I suck at one and is competent on the other (bet you can guess who ones). So yeah, just curious, what do you guys think?
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I don't know about Sm4sh catching up that fast. I feel like popularity will level out quickly and possibly start to go down a bit after the last patches go out, but time will tell if Sm4sh is a trend or if it's here to stay.I'd say that Melee is more popular right now, but Smash 4 is catching up. In two more years, it'll likely eclipse its predecessor.
I honestly don't see this. Melee seems to have but somewhat of a blindfold on the community and how to treat future installments in the franchise just because they "aren't melee". If anything, Sm4sh will see a massive growth as it gains new players regurlarly, and many new names have been entering the scene recently. Not to say that Melee is bad or that it should "die", but that it shouldn't be the only outlet for competitive smash.Smash 4 will decline. Not die, like a lot of other melee players like to joke about, but it will definitely hit a decline. Melee will either see a slight growth, then level off, or stay as good as it is now. Either way, both will have sizable enough communities to last for at least the next 2 years.
That is true to a point, but the game has new players joining, because of the fact that its a newer game. Realistically, in the same regard, Melee gets new players fairly often as well, even as it is an older title. But, a game can only really be new for so long. Smash 4 serves the purpose of being available on a new platform, and brings familiar faces to a game from familiar franchises. It, if anything at all, would only survive on the fact that its familiarity with brawl's mechanics, now limited balance adjustments, DLC, and its accessibility to virtually anyone. I talk about its familiarity with brawl because its pace is only really comparable to brawl, its lack of L-cancelling or "smooth landing," and its relevance as a current title on the market in general at this point in time. That doesn't mean its bad, but if its traits are so similar to a title that came before it, then I'm more compelled to believe that it will follow its predecessors trend as well. But, I still think that it will have it's own decently sized community after its settled for a few years. I just believe its size will probably decrease when that time comes.Melee seems to win over spctators, but Sm4sh wins in entrants due to its freshness as a game, as many characters still haven't been "fully developed" today. Additionally, finding a copy of Melee and setups are increasingly hard to find, whereas Sm4sh is readily available to anyone with a WiiU.
I honestly don't see this. Melee seems to have but somewhat of a blindfold on the community and how to treat future installments in the franchise just because they "aren't melee". If anything, Sm4sh will see a massive growth as it gains new players regurlarly, and many new names have been entering the scene recently. Not to say that Melee is bad or that it should "die", but that it shouldn't be the only outlet for competitive smash.
I kind of agree with this, but I also kind of don't. The game definitely has a wide variety of notable personalities, but if you aren't too familiar with the scene, then you may not really know them personally. A lot of big names off the top of my head (as a spectator, I don't participate in smash 4 as a competitor) ZeRo, Mew2King, Ally, ESAM, Nairo, and Anti. I don't even play the game, and I realize those names. But when I sit down and watch a set with these players involved, I even find myself liking what I see. They play it in a way that's different from the general population of standard players. It's good, and we can only hope more names come with more upsets with Genesis 3 being this weekend.Sm4sh doesn't have as many big personalities that people like to watch imo, that hurts it's popularity as a spectator game.
I'm not trying to compare it to Melee. (I now understand that the blindfold comment was excessive though; didn't think to much writing that) My honest belief is that they are two seperate entities due to the radically different mechanics. I think my ultimate point was that both games would see growth due to them being so radically different from each other. I also think Sm4sh might be slightly more inviting when patches finish then it did now as new players can learn an ultimate "core" meta that we can't develop because there are still balance patches. Finally, I COMPLETELY understand the "if they don't like them, don't patronize them." I think I came off that way, but my actual point was this: I want people to make opinions on the game before judging it (thus the blindfold.) Sorry if I came off rude after that one.That is true to a point, but the game has new players joining, because of the fact that its a newer game. Realistically, in the same regard, Melee gets new players fairly often as well, even as it is an older title. But, a game can only really be new for so long. Smash 4 serves the purpose of being available on a new platform, and brings familiar faces to a game from familiar franchises. It, if anything at all, would only survive on the fact that its familiarity with brawl's mechanics, now limited balance adjustments, DLC, and its accessibility to virtually anyone. I talk about its familiarity with brawl because its pace is only really comparable to brawl, its lack of L-cancelling or "smooth landing," and its relevance as a current title on the market in general at this point in time. That doesn't mean its bad, but if its traits are so similar to a title that came before it, then I'm more compelled to believe that it will follow its predecessors trend as well. But, I still think that it will have it's own decently sized community after its settled for a few years. I just believe its size will probably decrease when that time comes.
And as far as a "blindfold" on the community, that's a little excessive. There are definitely die hard melee fans that won't touch the game, but just as their opinions belong to them, yours will belong to you. Someone that doesn't play the game you do, can't stop you from seeing what you like or foresee for your own game. That'd be a little bit more of a wavering belief in a game due to it being opposed with an opinion that isn't the same as the people who play it. If I said "Don't play smash 4, it's not Melee," people would look at me as if I was nuts, then go back to doing whatever they wanted. If it's meant to be, then that's better for the community as a whole. While I may not be a participant of competitive smash 4, ill always support the community as a whole, and ill hold my opinions for as to why I do or don't like something for those who wanna hear it. But realistically, in my own opinion, I see Smash 4 going in the way I mentioned because of its noted similarities of brawl, and of its dependency of balance adjustments, and new content. Sort of how I thought PM was going to go before the dev team split.
But, using PM as an example, its community is now building around a static build of the game, and will therefore be faced with developing its meta like 64 and melee did before it. It, also, must now stand where it is to either maintain its community size, or try to increase it. Smash 4 will come to face this in about a year or so, when all of the adjustments are done being made on the game, and people have to stick with what they have.
So, to wrap it up, Melee most certainly isn't the "only" outlet for competitive smash brothers, and it never will be. I think that you may have assumed it would be the biggest, and most consistent, which recently it has been, but that doesn't mean that will never change. In all fairness what that community has gone through in about a decade and a half, took a lot of work and a lot of dedication to it. You can't rush that kind of result with anything, even if its new. CoD built itself on a legacy of a strong FPS series, Halo for Third Person Shooters, League of Legends and DOTA for the MOBA markets, and so on and so forth. There will always be competition, but you shouldn't compete with your own series' legacy of success from a different installment, as much as you should build on what part of it means the most to you. That's the challenge other Smash games will be faces with.
Very logical and respectable outlook on both games. Smash 4 definitely isn't gonna stop growing for the more recent future I can say that much. But how far do you see it growing with in the span of a decade of its competitive life? Would you say it would be near brawl, exceed brawl, meet melee, or exceed melee? Just as a speculation,I mean.I'm not trying to compare it to Melee. (I now understand that the blindfold comment was excessive though; didn't think to much writing that) My honest belief is that they are two seperate entities due to the radically different mechanics. I think my ultimate point was that both games would see growth due to them being so radically different from each other. I also think Sm4sh might be slightly more inviting when patches finish then it did now as new players can learn an ultimate "core" meta that we can't develop because there are still balance patches. Finally, I COMPLETELY understand the "if they don't like them, don't patronize them." I think I came off that way, but my actual point was this: I want people to make opinions on the game before judging it (thus the blindfold.) Sorry if I came off rude after that one.
Yeah, I'd say the difference in popularity at this point isn't a huge gap. The real difference really only lies in viewership of livestreams in my opinion.Melee, but not "by far". Both are pretty popular right now and neither are showing signs of decline.
It's almost guaranteed that Smash 4 will exceed Brawl, meeting/exceeding melee on the other hand... That's an entirely different storyVery logical and respectable outlook on both games. Smash 4 definitely isn't gonna stop growing for the more recent future I can say that much. But how far do you see it growing with in the span of a decade of its competitive life? Would you say it would be near brawl, exceed brawl, meet melee, or exceed melee? Just as a speculation,I mean.
but in G3 where a lot of more melee playersAs far as a tournament scene, its literally a toss up between which areas and which events you observe. In total, there are probably more smash 4 players. But there is probably more viewership for melee. So...it's kinda subjective to where you are, or what you're watchin.
yes. Genesis, a primarily Melee centered tournament series had more melee attendants and viewers. So...idk what that means. Of course it had smash 4 there as well, and also 64, but Genesis was a melee born series. Like period. So that's where its core audience and attendance would shine.but in G3 where a lot of more melee players
lets wait into pound nombers, melee will be at least 200+ that smash 4yes. Genesis, a primarily Melee centered tournament series had more melee attendants and viewers. So...idk what that means. Of course it had smash 4 there as well, and also 64, but Genesis was a melee born series. Like period. So that's where its core audience and attendance would shine.
What makes you say that? I mean, I'd hope so, but what makes you believe the difference will be that high at Pound?lets wait into pound nombers, melee will be at least 200+ that smash 4
i belive that smash 4 will have a bad yearWhat makes you say that? I mean, I'd hope so, but what makes you believe the difference will be that high at Pound?
But why? You're not really answering anything im asking. Zero will enventually be knocked off the top. Every best player does. He's just on his "King of Smash" phase like one person always is in the beginning of a game.i belive that smash 4 will have a bad year
thanks shiek and zero
I would say that smash 4 actualy does have that competitive foundation unlike brawl because when brawl was released they made the game slower, no directional air dodging,& dash dancing became useless because of tripping. this shows an obious attempt to make the game more casual. but with smash 4, there were new mechanics added in that made it better competitivley like the removal of tripping, changeing the ledge mechanics to make edgeguarding more fun, a ton of throw combos, a faster speed than brawl and even melee (without using any tech that makes the game so fast like wavedashing,L canceling,ect), and a huge balanced character roster. plus, they put most of the development time into the main mode instead of in an adventure mode.Melee by far. Melee was actually much larger than Smash 4 last year and Smash 4 is a brand new game and if you compare it with Brawl they have the same thing where people try to make it competitive when it first releases but then realize in just a couple years that this game has no relatively competitive foundation. Melee is quickly evolving into one of the largest esports and the community is still growing. Melee truly is one of the greatest competitive games of all time. And without the game Melee became no one would honestly even give a **** about competitive Smash 4.