Supreme Dirt
King of the Railway
- Joined
- Sep 28, 2009
- Messages
- 7,336
I figure since nobody really wants to do proper discussions, might as well make this thread.
The idea behind this, unlike the last one (since most of our MUs have been discussed to death) is post your personal MU spread for Ganon. A few comments on any obvious outliers of the commonly accepted MUs (almost necessary if you post a positive MU), but for the most part this is mostly a check to see the commonly held opinions of our MUs.
Got my own spread up to figure out how I'm gonna organize the OP.
Also PLEASE use +/- 1-5, it'll be so much easier to organize the OP than 50-50 through 0-100
Where
+/- 1 is an advantage, but not enough to throughly swing the MU one way or the other
+/- 2 is a solid advantage, basically we're countered
+/- 3 is a **** MU, it's a fully uphill battle
+/- 4 is unwinnable, theoretically winnable but our options are just so easily covered by the opponent it might as well be unwinnable
+/- 5 is completely unwinnable. Mostly just because we have unwinnables, and then we have unwinnables. Like Ice Climbers or Falco level difficulty, we're just so fundamentally beaten that we have to rely almost exclusively on our opponent being bad.
Supreme Dirt's Spread
Average MUs
Char|Avg|Tot|SD|x|x|x
|
-4
| 1 | -4 | x | x | x
|
-3
| 1 | -3 | x | x | x
^above table will be finished once more numbers are around to go into it.
The idea behind this, unlike the last one (since most of our MUs have been discussed to death) is post your personal MU spread for Ganon. A few comments on any obvious outliers of the commonly accepted MUs (almost necessary if you post a positive MU), but for the most part this is mostly a check to see the commonly held opinions of our MUs.
Got my own spread up to figure out how I'm gonna organize the OP.
Also PLEASE use +/- 1-5, it'll be so much easier to organize the OP than 50-50 through 0-100
Where
+/- 1 is an advantage, but not enough to throughly swing the MU one way or the other
+/- 2 is a solid advantage, basically we're countered
+/- 3 is a **** MU, it's a fully uphill battle
+/- 4 is unwinnable, theoretically winnable but our options are just so easily covered by the opponent it might as well be unwinnable
+/- 5 is completely unwinnable. Mostly just because we have unwinnables, and then we have unwinnables. Like Ice Climbers or Falco level difficulty, we're just so fundamentally beaten that we have to rely almost exclusively on our opponent being bad.
Supreme Dirt's Spread
+1: 
+-0:

-1:

-2:

-3:

-4:

-5:

Explanations
+-0:
-1:
-2:

-3:
-4:
-5:
Explanations
stuff goes here
Average MUs