KingofKingDDD's
Smash Rookie
I know this has been talked alot, but like many fans out there, I think Ganondorf should be CF independent, I mean, he's such a cool character, with many cool appearances at many epic games, I think Sakurai's decision of giving him CF's moveset is lame, so yeah here's a moveset I thought of:
up B: (based on OOT) works like ROB's up B, he flies while standing up like in the ganondorf battle with the same blowing air sounds and stuff. Like ROB, you can disable this mode and use it over and over again while airbone, but he has a limited capacity that once its over he falls to his doom, this capacity recharges 2 seconds after he touches the ground. He can't do A attacks while in this mode however...
side B: (based on Twilight Princess) he does a high summersault leap to whoever direction you where pointing, and once he hits the ground, he releases the Sage's sword and with it he does the spin-like slash he does in the Twilight Princess battle to any horizontal direction you like. If your control stick was pointing left during the land, he'll slash left, if it was pointing right, he slashes right, if it was pointing nowhere, he'll simply slash to his fornt side. The sword slash delivers tremendous horiztonal knockback. He has super armor during the leap. You can also combine this move with his up B to at last give Ganondorf a nice recovery .
neutral B: (based on OOT) He raises both hands to the air and charges a big ball. You can keep it as long as you like, and once you release the button he releases several homing power orb projectiles, the more you charged the ball, the more of these orbs that come out. The orbs come out after the closest opponents. The coolest thing of this attack, is that if you use it while airbone, Ganondorf charges the ball while suspended on the air! This just happens once however, the second time you use this attack while airbone he does it but he continues falling, kind of like marth's side B, which in the first slash it gives marth slight fall speed, but once he does it again he just keeps falling.
down B: (based on OOT) he smashes his fist to the ground and creates a huge earthshaking effect, kind of like DK's down B, but less constant and more powerful, with KO capabilities. If he does this while airbone he falls quickly to the ground with his fist pointing downard, if his fist hits someone he performs the strongest spike in the game. Of course this can't be cancelled he stops until he hits solid terrain.
And some of his A attacks should be changed as well (cuz the actual ones are property of CF):
down smash: he smashes one foot violently to the ground, provoking a rather weak earthshaking effect (you know, like DK's down B). If the actual foot hits an opponent he buries him to the ground. If this attack hits a recovering opponent you perform the greatest spike ever.
side smash: a strong one-handed slash with the Sage's sword.
BTW he allready has the Volcano Kick (up tilt) so his Warlock punch should not be missed.
up B: (based on OOT) works like ROB's up B, he flies while standing up like in the ganondorf battle with the same blowing air sounds and stuff. Like ROB, you can disable this mode and use it over and over again while airbone, but he has a limited capacity that once its over he falls to his doom, this capacity recharges 2 seconds after he touches the ground. He can't do A attacks while in this mode however...
side B: (based on Twilight Princess) he does a high summersault leap to whoever direction you where pointing, and once he hits the ground, he releases the Sage's sword and with it he does the spin-like slash he does in the Twilight Princess battle to any horizontal direction you like. If your control stick was pointing left during the land, he'll slash left, if it was pointing right, he slashes right, if it was pointing nowhere, he'll simply slash to his fornt side. The sword slash delivers tremendous horiztonal knockback. He has super armor during the leap. You can also combine this move with his up B to at last give Ganondorf a nice recovery .
neutral B: (based on OOT) He raises both hands to the air and charges a big ball. You can keep it as long as you like, and once you release the button he releases several homing power orb projectiles, the more you charged the ball, the more of these orbs that come out. The orbs come out after the closest opponents. The coolest thing of this attack, is that if you use it while airbone, Ganondorf charges the ball while suspended on the air! This just happens once however, the second time you use this attack while airbone he does it but he continues falling, kind of like marth's side B, which in the first slash it gives marth slight fall speed, but once he does it again he just keeps falling.
down B: (based on OOT) he smashes his fist to the ground and creates a huge earthshaking effect, kind of like DK's down B, but less constant and more powerful, with KO capabilities. If he does this while airbone he falls quickly to the ground with his fist pointing downard, if his fist hits someone he performs the strongest spike in the game. Of course this can't be cancelled he stops until he hits solid terrain.
And some of his A attacks should be changed as well (cuz the actual ones are property of CF):
down smash: he smashes one foot violently to the ground, provoking a rather weak earthshaking effect (you know, like DK's down B). If the actual foot hits an opponent he buries him to the ground. If this attack hits a recovering opponent you perform the greatest spike ever.
side smash: a strong one-handed slash with the Sage's sword.
BTW he allready has the Volcano Kick (up tilt) so his Warlock punch should not be missed.