Aerros11
Smash Journeyman
- Joined
- Sep 5, 2009
- Messages
- 284
So, I've been playing as him (with the awesome Demise costume :D) for a long time.. and I've also played Melee for years.
Here's what I consider needing changes--changes which should have some of his moves equal in every way to his moves in melee:
>Down-B [Wizard's Foot] (Air/Grounded)
.. Knock back is too far
.. Range of attack is too long
.. Landing lag is too short
>Dash Attack [Shoulder Tackle]
.. Attack execution too fast
.. Knock-back too far
>Neutral A [Jab] (Grounded)
.. Uncertain, but it feels more reliable than Melee's jab
..perhaps knock-back is to blame
>Side-B [Flame Choke] (Air)
.. Enemy Character's bounce is too punishable, especially with the latest modification to U-tilt (grounded, of course) where use of it after side-B if timed only connects the heel drop; enemy should not bounce after Aerial Flame Choke landing and should be able to tech if anything.
>F-Tilt [Spartan Kick!] (Grounded)
.. Knock back too far
.. Execution too fast
---
Feedback is much appreciated.
We cannot deny that he is more powerful in Project M than in Melee.
Here's what I consider needing changes--changes which should have some of his moves equal in every way to his moves in melee:
>Down-B [Wizard's Foot] (Air/Grounded)
.. Knock back is too far
.. Range of attack is too long
.. Landing lag is too short
>Dash Attack [Shoulder Tackle]
.. Attack execution too fast
.. Knock-back too far
>Neutral A [Jab] (Grounded)
.. Uncertain, but it feels more reliable than Melee's jab
..perhaps knock-back is to blame
>Side-B [Flame Choke] (Air)
.. Enemy Character's bounce is too punishable, especially with the latest modification to U-tilt (grounded, of course) where use of it after side-B if timed only connects the heel drop; enemy should not bounce after Aerial Flame Choke landing and should be able to tech if anything.
>F-Tilt [Spartan Kick!] (Grounded)
.. Knock back too far
.. Execution too fast
---
Feedback is much appreciated.
We cannot deny that he is more powerful in Project M than in Melee.
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