Now *that's* an idea.
Edit: but I doubt it's that simple or they would have done it.
I'll have a go myself now (with a 2 sword moveset, otherwise his range would increase too much) (All moves have the same effect as their melee equivalents, except for B> on ground and a very slight bonus with the Bv)(I'm basing these of OOT and wind waker, I haven't played twilight princess)
Special moves:
B: Charges a huge ball above his head, then slams it in front of him.
B>: On ground: Fires an energy ball (a la OOT), In Air: Flies foward with energy ball
B^: Twilight teleport, reforms and grabs and throws enemy if in way
Bv: Causes an earthquake, then flies foward, sword outstretched. In air: Flies towards the ground in a downward corkscrew with swords, small quake when he hits the ground
Ground normal moves
A: Keep the jab
A>: Slashes both swords foward at once
A^: Holds both swords above head as they charge up, then slams them on the ground
Av: Stabs with one sword, slashes with the other while crouching.
Smash A>: A stab
Smash A^: Spins both swords in place,
Smash Av: Stabs downward, then slashes behind him.
Aerials:
A: Slashes foward twice, once with each sword
A>: Pulls swords behind head, then slams swords down wards in a foward arc with both swords
A^: Curls into a ball, and spins with swords outstretched
A<: Stabs behind himself
Av: Raises swords above head, then spins vertically
Final Smash: Same as what the developers came up with for brawl (of course).
I don't remember his throws, but he could do some brutal stab throws or stuff like that. The only thing that needs to be the same is the trajectory, damage and animation length.
And thus, you keep both ssbm ganondorf mainers and zelda series purists happy.