• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Ganondorf 2011 Matchup Discussion - Wario

Supreme Dirt

King of the Railway
Joined
Sep 28, 2009
Messages
7,336
This week is Wario and Marth. No witty image or anything, sorry.

Discuss.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
Uh, it's not the 0-death that actually makes Ganon do well in this matchup. It's the fact Wario has to actually respect what little ability Ganon has to zone and wall. Wario has to actually kinda work to get past Ganon's U-air/N-air spacing. Combine that pivot grabbing with Ganon is actually a fairly decent option, Wario approaching Ganon is always in some way a risk.

The threat of getting grabbed is mainly because of grab release F-smash tbh. 25% from a grab, or a kill at like 85% is nothing to laugh at.

But Wario does camp on a lead better, so I'd say about 60/40 Wario's favor.
 

Pwneroni

Smash Lord
Joined
Sep 26, 2008
Messages
1,065
Greetings, Ganon boards! The Wario boards come in peace, let us do friendly battle with money and fame on the line! Ready, FIGHT!

Ganon's aerials beat Wario's in a head on collision, but head on collisions are not what Wario is about. He is a small, quick moving flurry of non-disjointed hitboxes and dodges, and his goal will be to outmaneuver you and get inside your defense. His bite is really good against shields, so if he mixes up a few bites in there it will hurt.

Ganon has some awesome stuff of his own, as shown by B. Mack. Ganon's grab range is rather small, but if he actually gets a grab it's pretty much GG for Wario. The tire lock + flame choke combo is pretty sick, it may be escapable with proper SDI but hey maybe not.

If the Wario metagame starts to fully embrace tires.... y'all better prepare yourselves. Tires are fantastic at covering options, forcing shields and Wario can pull off some crazy cool combos to boot. With tires in the mix, I would say this mu is 60-40 Wario's favor. Without tires it is 55-45.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
That's silly, why would I worry about items that simply disappear on shield (as well as the fact I'm pretty certain you can outprioritize them as well)? If anything I'd worry more about his silly chaingrab on Ganon.

Matchup is 60/40 factoring everything I've stated. Ganon honestly isn't going to be 0-death comboing Wario out of grab since pummel damage is *** and you can SDI D-air to not get gimped offstage like that.

But a grab means death at 85%. It's not actually hard for Ganon to get Wario to that damage if the Wario feels the needs to approach Ganon. Throw out U-airs, either retreating or buffered out of shield. They ruin a lot of Wario's typical spacing strategies, and they can be very difficult for Wario to punish since an autocanceled U-air might only have about 11 or so frames of cooldown after the last hitbox.
 

Dynomite

Smash Champion
Joined
Feb 23, 2008
Messages
2,899
Location
Atlanta, GA
NNID
GA_Dyno
Tricky stuff. Ganon can space wario quite well, but dont get controlled.

Imo, bite destroys ganon so hard.

Grab release>up angled Fsmash can kill us pretty well so keep that inmind.

I would personally play this matchup with trying to get inside with bites and some Dthrow pressure combined with juggling.

upair ***** in this matchup for both characters.

Wario might have a hard time killing ganon if he spaces well and is grounded.
 

Supreme Dirt

King of the Railway
Joined
Sep 28, 2009
Messages
7,336
Okay, we have a guaranteed kill on Wario out of a grab. I'm going to go so far as to say this could come as close as 55:45 Wario, possibly even.

What do we need to watch out for from Wario? Stages? I'm pretty sure banning Rainbow Cruise is obvious, and probably getting him to Final Desination could work well.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
Platforms, such as those on BF are a double-edged sword for Ganon in this matchup. They are GREAT at limiting approach options from Wario. The only catch is you cannot rely on grab releases kills as easily from under a platform.

Avoid Brinstar since the platforms there really aren't that abuseable for Ganon, and really only make it easier for Wario to platform camp you, as well as the fact the lava is gay for Ganon to deal with. Rainbow Cruise on the other hand I can't see as being particularly bad for Ganon as long as you know how to navigate it efficiently. There are times on RC where the layout of the stage is good for limiting approach options, which is what you want.

Wario does have a chaingrab on Ganon and he's also EXTREMELY difficult to catch if he camps on a lead, so I hesitate to say the matchup is better than 60/40 Wario. It isn't worse though because it actually isn't hard for Ganon to get the lead in this matchup.
 

Supreme Dirt

King of the Railway
Joined
Sep 28, 2009
Messages
7,336
Yeah, RC is actually a great stage for Ganon. I don't know why more people don't use it against not-Metaknight.
 

Supreme Dirt

King of the Railway
Joined
Sep 28, 2009
Messages
7,336
So Ganon's game in this MU should, imo, revolve around tricking Wario into getting grabbed.
 

Supreme Dirt

King of the Railway
Joined
Sep 28, 2009
Messages
7,336
I could see something like Lylat or Smashville being pretty cool for this MU. Platform cancel -> grab.
 

Supreme Dirt

King of the Railway
Joined
Sep 28, 2009
Messages
7,336
I think we're fine, I don't have access to Brawl right now to check though.
 

B.Mack

Smash Ace
Joined
Dec 9, 2009
Messages
920
Location
England
http://www.youtube.com/watch?v=fKkS2Hk8WBs

Wario now have some more troubles x) (Read Wario and get what u want)
Ganon have stuff against him.
footstools out of grab release arent guaranteed because Wario can simply DI away to avoid it.

So Ganon's game in this MU should, imo, revolve around tricking Wario into getting grabbed.
not necessarily. but that's the easy way to play this matchup. against a top-level Wario you're gonna need to focus more on spacing and baiting his approaches bcos relying on those grab tricks wont do much for you.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
Ganon vs Wario isn't about grabbing him, though the THREAT of it and the relative safety of pivot grabbing allows Ganon to pull off a certain strategy viably. The POINT of Ganon vs Wario is to wall him and maintain the lead, because Ganon DOES actually have the tools to do this against Wario. Wario cannot come in directly on any of Ganon's aerials, and Ganon does enough damage per hit to come out ahead on trades all the time basically, which should happen infrequently for the most part. Thanks to the threat of Ganon's grab, Wario has to always be extremely careful about landing against Ganon, which means that he has to play in the air more, where Ganon is strong against him since Wario happens to be one of few characters that isn't hard for Ganon to anti-air. Grabbing Wario and scoring a KO from it mainly just makes it A LOT easier to maintain the lead, which keeps you in a favorable position.

From the start of this match, I actually expect Ganondorf to land the first hits, for the simple fact that he will win direct exchanges.

The only problem with this strategy is that once you lose the lead against Wario (which can happen if Wario gets some high damage juggles or CGs Ganon for a bit or if he manages a random gimp), and if Wario chooses to to camp on it, it becomes incredibly difficult to beat Wario since Ganon doesn't have good approaches.
 

Vermanubis

King of Evil
BRoomer
Joined
Jun 12, 2008
Messages
3,399
Location
La Grande, Oregon
NNID
Vermanubis
3DS FC
1564-2185-4386
I don't have time at the moment to do a full write-up, but I think all that needs to be said about this MU is: <aerial walls>.

I've fought SlikVik, Malcolm, Waymas, Waft and Zebra (yes, I know the ladder three are WiFi players, but it's just to enhance the point) and a bunch of other Warios of prestige and have had enormous success with that one tactic. Wario CAN jump higher than Ganon and DAir punish sloppily-spaced aerials, but stay one step ahead by keeping your spacing tight. Wario can find ways around the aerials if they're creative, but you can be just as creative with your spacing. It's 60:40 Wario, in my opinion, but still obviously very winnable. Also, to be honest, don't bother with gimmicks like GRs and stuff in this MU; they're really not needed at all. It's much more effective to just keep a tight wall up and forget about getting a grab unless the Wario opens himself up to it.

Oh, and another thing: Wario's NAirs. Don't be baited into trying to shieldgrab them. Nine times out of ten, the Wario is weave behind you, so read it.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
U-air oos is REALLY good in this matchup. I mean don't explicitly rely on it, but the point is Wario has to respect it. It's ESPECIALLY good at shutting down a lot of his crossover shenanigans. It's worth noting that tipman U-air is pretty good at cleanly beating Wario's F-smash while also being relatively difficult for Wario to punish with aerials as well.
 
Top Bottom