Mr.Showtime
Smash Ace
I feel like people aren't understanding what we are saying. We like the idea of having both a competitive and casual option. Trying to remove the competition from a game that was already once competitive (on purpose, this is confirmed many times, do some research if you wish to prove me wrong) isn't a great game design move. It is EASILY possible to do this. Most games today have an option for fun and for competitive.
League of Legends has a All Random All Middle and if you want to be a little more competitive you can player normal maps. If you are really competitive, play ranked.
Starcraft 2 has the EXACT same system. If you want to play for fun, play custom matches. If you want to play seriously, play ranked.
For Smash 64 and melee you have the EXACT same system. If you want to play for fun, turn items on and have random stages. If you want to play seriously, take them off and have set stages.
If you want to play any Halo game casually, turn on random weapons. If you want to play seriously, play with Battle Rifles and other tournament type weapons.
Why is it so hard to understand this concept?
League of Legends has a All Random All Middle and if you want to be a little more competitive you can player normal maps. If you are really competitive, play ranked.
Starcraft 2 has the EXACT same system. If you want to play for fun, play custom matches. If you want to play seriously, play ranked.
For Smash 64 and melee you have the EXACT same system. If you want to play for fun, turn items on and have random stages. If you want to play seriously, take them off and have set stages.
If you want to play any Halo game casually, turn on random weapons. If you want to play seriously, play with Battle Rifles and other tournament type weapons.
Why is it so hard to understand this concept?