RODO
Smash Ace
Yeah, sure. Everyone just wants wavedashing.No, but the "needs moar Wavedashing" complaints are drowning out the constructive criticism.
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Yeah, sure. Everyone just wants wavedashing.No, but the "needs moar Wavedashing" complaints are drowning out the constructive criticism.
Not true, Sakurai takes input very seriously and is very accepting to criticism so long as it is not something he completely disagrees with. He didn't like the idea of Villager fighting and yet thanks to popular demand he was the first newcomer revealed.Pretty sure significant lag reduction is reasonable...Also, Nintendo is very receptive to the input. Sakurai isn't so we shall see who has more pull, the publisher or the director. I'm sure nobody can argue with a better game for everybody though.
The whinny people do. I'm not just talking about people on Smashboards, you know.Yeah, sure. Everyone just wants wavedashing.
Fair enoughThe whinny people do. I'm not just talking about people on Smashboards, you know.
GOD FORBID ANYTHING BE EASY.The game doesn't NEED melee techs, we don't need wave dashing, not even L cancel. However if they choose not to add these, Nintendo needs to add NEW techs that give the game EQUAL depth. Simply taking techs away and not adding ANYTHING but basic versions of old techs, and a few sprinkled in fairly easy things to pull off just takes from the game.
I think SDI will be there. It has been there threw them all so far.As much as I would like an extensive mechanics overhaul, I do not expect it to happen. As stated previously in this thread, the hyper-casual players care far more about the amount of content of the game than the technical aspects of the engine.
Perhaps I'm cynical, but I think the best case scenario (realistically) is that they reduce some of the lag on a few animations for certain characters. Things like wave-dashing, L-cancelling, SDI, etcetera? Not a chance.
God forbid you don't ***** about competitive play for onceGOD FORBID ANYTHING BE EASY.
Hm? SDI is important to having control over your character even when you are getting hit and not just being kicked around senselessly. Like.. Brawl sheik forward tilt... Nasty.
It was apparently not present and or really hard to do in the demo.Hm? SDI is important to having control over your character even when you are getting hit and not just being kicked around senselessly. Like.. Brawl sheik forward tilt... Nasty.
I am pretty sure SDI is already in the game. I don't see any signs of it not being there.
Yeah I realize that now. The whole fox kicking DK thing.. Blah.It was apparently not present and or really hard to do in the demo.