A2ZOMG
Smash Legend
- Joined
- Oct 13, 2007
- Messages
- 12,542
- Location
- RPV, California
- NNID
- A2ZOMG
- Switch FC
- SW 8400 1713 9427
D-tilt still is alright as a 6 frame oos poke option. I mean yeah, you normally want to Jab or F-tilt, but D-tilt is far from unusable.Fsmash is so bad in this game.
Dtilt is bad too, i get away with it sometimes but know I shouldnt because that move is REALLY bad. The windbox gives it utility though at least but it's very risky even so. Also I think getting 1s are even worse in this game because of rage. Even with rage GW kinda gets better at KOing but he doesnt survive as long in this game because of no bucket braking so that extra damage really hurts him more than it helps. I still use Side-B because swag n' such but that move was nerfed IMO. Rage 9 is hype though and actually does KO at 0% but it doesnt even matter because all i ever get are 5 1s in a row and then a few 3s
But see, the fact G&W doesn't survive very long is precisely why self damage is actually somewhat useful on him. When you're a character that relies more on not getting hit to survive, and if you're already at percents where strong attacks could kill you, getting a 1 on G&W suddenly doesn't seem quite so bad anymore when at the very least it's extra Rage to work with. I mean yeah, it's not cool that 1s don't even flinch your opponent, but in punish situations where your opponent is in lag, they won't always have enough time to hit you with a really strong move anyway.
The other thing about Judgement is if you take the raw average of how much damage it does, it does 11%, which is the same as F-air. That isn't bad, especially considering some of the bonus effects of Judgement are very useful. 2 has a decent chance of netting a trip combo, 6 can semi spike people which can be amazing in edgeguard situations, 8 freezes people for a free combo, and then of course the 9 is feared by everyone.
Overall Judgement on average does reasonably good damage, and the random chance of a 9 or a potentially useful bonus effect makes it a pretty good punish option overall. You can definitely apply this move either out of D-throw, during edgeguards, or for punishing edge rolls (bait someone to edgeroll by sitting near the ledge, Dash and then SideB to punish the predicted edge roll).
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